I'm working on the "Simon Game" project.
I want it to lighten buttons in the proper sequence. But now by far the code works properly until the 2-nd level.
If I am right the checkButton(randIndexArr, counter)
should be included to the promise, so that if counter === index
then it should call checkButton
and maybe there are some more errors that I missed.
Here's a link with the video: How the code should work to be more clear Zipline: Build a Simon Game and here is my code:
document.addEventListener("DOMContentLoaded", function () {
'use strict';
var checkOn = document.querySelector("input[type=checkbox]");
var gameCount = document.getElementsByClassName("innerCount")[0];
var startButton = document.getElementById("innerStart");
var strictButton = document.getElementById("strictButton");
var strictInd = document.getElementById("strictIndicator");
var strictMode = false;
var soundArray = document.getElementsByTagName("audio");
var buttons = document.querySelectorAll(".bigButton");
var buttonArray = [].slice.call(buttons, 0);
checkOn.addEventListener("change", function () {
if (checkOn.checked) {
gameCount.innerHTML = "--";
} else {
gameCount.innerHTML = "";
}
});
strictButton.addEventListener("click", function () {
strictMode = !strictMode;
strictMode ? strictInd.style.backgroundColor = "#FF0000" :
strictInd.style.backgroundColor = "#850000";
});
function getRandArray() {
var array = [];
for (var i = 0; i < 22; i++) {
array[i] = Math.floor(Math.random() * 4);
}
document.getElementsByClassName("randArray")[0].innerHTML = array;
return array;
}
startButton.addEventListener("click", function () {
var level = 0;
var randIndexArr = getRandArray();
playGame(randIndexArr, level);
});
function sleep(time) {
return new Promise(resolve => {
setTimeout(resolve, time)
})
}
function checkButton(randIndexArr, counter) {
console.log('checkButton');
var checker = function checker(e) {
var clickedButtonId = e.target.dataset.sound;
lightenButton(clickedButtonId);
sleep(1000);
for (let index = 0; index <= counter; index++) {
if (+(clickedButtonId) === randIndexArr[index]) {
if (index === counter) {
console.log('checking passed - next level :', (counter + 1));
counter++;
for (var i = 0; i < 4; i++) {
buttonArray[i].removeEventListener("click", checker, false)
}
playGame(randIndexArr, counter);
}
}
}
}
;
for (var i = 0; i < 4; i++) {
buttonArray[i].addEventListener("click", checker, false)
}
}
function playGame(randIndexArr, counter) {
if (counter === 22) {
return;
}
//Show the level of the Game
gameCount.innerHTML = counter + 1;
//Light and play random buttons according to the level
//Light and play user's input then check if input is correct
randIndexArr.slice(0, counter + 1).reduce(function (promise, div, index) {
return promise.then(function () {
console.log("slice reduce");
lightenButton(div);
return new Promise(function (resolve, reject) {
setTimeout(function () {
resolve("reduce Resolve");
}, 1000);
})
})
}, Promise.resolve()).then(function (value) {
console.log(value);
checkButton(randIndexArr, counter);
});
}
function lightenButton(id) {
var lightColorsArr = ["liteGreen", "liteRed", "liteYell", "liteBlue"];
var promise = new Promise((resolve, reject) => {
soundArray[id].play();
buttonArray[id].classList.add(lightColorsArr[id]);
setTimeout(function () {
resolve("lighten");
}, 500);
});
promise.then(function (value) {
console.log(value);
buttonArray[id].classList.remove(lightColorsArr[id]);
});
}
});
@font-face {
font-family: myDirector;
src: url('https://raw.githubusercontent.com/Y-Taras/FreeCodeCamp/master/Simon/fonts/myDirector-Bold.otf');
}
#outerCircle {
display: flex;
flex-wrap: wrap;
margin: 0 auto;
width: 560px;
border: 2px dotted grey;
position: relative;
}
.bigButton {
height: 250px;
width: 250px;
border: solid #464646;
transition: all 1s;
-webkit-transition: all 1s;
-moz-transition: all 1s;
-o-transition: background-color 0.5s ease;
}
#greenButton {
background-color: rgb(9, 174, 37);
border-radius: 100% 0 0 0;
border-width: 20px 10px 10px 20px;
}
.liteGreen#greenButton {
background-color: #86f999;
}
#redButton {
background-color: rgb(174, 9, 15);
border-radius: 0 100% 0 0;
border-width: 20px 20px 10px 10px;
}
.liteRed#redButton {
background-color: #f9868a;
}
#yellowButton {
background-color: rgb(174, 174, 9);
border-radius: 0 0 0 100%;
border-width: 10px 10px 20px 20px;
}
.liteYell#yellowButton {
background-color: #f9f986;
}
#blueButton {
background-color: rgb(9, 37, 174);
border-radius: 0 0 100% 0;
border-width: 10px 20px 20px 10px;
}
.liteBlue#blueButton {
background-color: #8699f9;
}
div#innerCircle {
border: 15px solid #464646;
border-radius: 50%;
position: absolute;
top: 25%;
right: 25%;
background-color: #c4c7ce;
}
div.additionalBorder {
margin: 4px;
border-radius: 50%;
height: 242px;
width: 242px;
overflow: hidden;
}
p#tradeMark {
margin: auto;
height: 104px;
text-align: center;
font-size: 68px;
font-family: myDirector;
color: #c4c7ce;
background-color: black;
border-color: antiquewhite;
line-height: 162px;
}
span#reg {
font-size: 12px;
}
.partition {
height: 6px;
}
.buttons {
height: 128px;
border-radius: 0 0 128px 128px;
border: 2px solid black;
}
/* Start and Strict buttons*/
table {
margin-left: 5px;
}
td {
text-align: center;
width: auto;
padding: 2px 10px;
vertical-align: bottom;
}
div.innerCount {
width: 54px;
height: 40px;
background-color: #34000e;
color: crimson;
border-radius: 11px;
font-size: 28px;
line-height: 42px;
text-align: center;
font-family: 'Segment7Standard', italic;
}
button#innerStart {
width: 27px;
height: 27px;
border: 4px solid #404241;
border-radius: 50%;
background: #a50005;
box-shadow: 0 0 3px gray;
cursor: pointer;
}
div.strict {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
button#strictButton {
width: 27px;
height: 27px;
border: 4px solid #404241;
border-radius: 50%;
background: yellow;
box-shadow: 0 0 3px gray;
cursor: pointer;
}
div#strictIndicator {
width: 6px;
height: 6px;
margin-bottom: 2px;
background-color: #850000;
border-radius: 50%;
border: 1px solid #5f5f5f;
}
#switcher {
display: flex;
justify-content: center;
align-items: center;
}
.labels {
font-family: 'Roboto', sans-serif;
margin: 4px;
}
/* toggle switch */
.checkbox > input[type=checkbox] {
visibility: hidden;
}
.checkbox {
display: inline-block;
position: relative;
width: 60px;
height: 30px;
border: 2px solid #424242;
}
.checkbox > label {
position: absolute;
width: 30px;
height: 26px;
top: 2px;
right: 2px;
background-color: #a50005;
cursor: pointer;
}
.checkbox > input[type=checkbox]:checked + label {
right: 28px;
}
<div id="outerCircle">
<div class="bigButton" id="greenButton" data-sound = "0" >0
<audio src="https://s3.amazonaws.com/freecodecamp/simonSound1.mp3"></audio>
</div>
<div class="bigButton" id="redButton" data-sound = "1">1
<audio src="https://s3.amazonaws.com/freecodecamp/simonSound2.mp3" ></audio>
</div>
<div class="bigButton" id="yellowButton" data-sound = "2">2
<audio src="https://s3.amazonaws.com/freecodecamp/simonSound3.mp3"></audio>
</div>
<div class="bigButton" id="blueButton" data-sound = "3">3
<audio src="https://s3.amazonaws.com/freecodecamp/simonSound4.mp3"></audio>
</div>
<div id="innerCircle">
<div class="additionalBorder">
<p id="tradeMark">simon<span id="reg">®</span></p>
<div class="partition"></div>
<div class="buttons">
<table>
<tr class="firstRow">
<td>
<div class="innerCount"></div>
</td>
<td>
<button type="button" id="innerStart"></button>
</td>
<td>
<div class="strict">
<div id="strictIndicator"></div>
<button type="button" id="strictButton"></button>
</div>
</td>
</tr>
<tr class="labels">
<td>
<div id="countLabel">COUNT</div>
</td>
<td>
<div id="startLabel">START</div>
</td>
<td>
<div id="strictLabel">STRICT</div>
</td>
</tr>
</table>
<div id="switcher">
<span class="labels">ON</span>
<div class="checkbox">
<input id="checkMe" type="checkbox">
<label for="checkMe"></label>
</div>
<span class="labels">OFF</span>
</div>
</div>
</div>
</div>
</div>
<div class="randArray"></div>
To beat the Simon game, players need to remember the color pattern and repeat it by pressing the colored buttons on the game unit in the correct order. It starts off at a rather steady pace, but the more you play, the more complicated the patterns become, building suspense with each turn.
The Simon game is the exciting electronic game of lights and sounds in which players must repeat random sequences of lights by pressing the colored pads in the correct order. It's fast-paced play, with lights and sounds that can challenge you.
After a game ends, Simon Stix will show the last sequence you correctly repeated, then announce your score for that game. High score: At any time between games, you can get your highest Simon score, and see your last correctly repeated sequence. To do this, just press and hold the Game Select button.
The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over.
One of the problem (along many others) is in checkButton
function itself, where you checking buttons against array, but doesn't check the series of button presses, or "attempts".
For example, if randIndexArr
contains values [2,2,1,1...]
, your code is okay with checking clickeBbuttonId
with value 2
against both array's first two values, and so on.
I did rewrote only one function checkButton
just to show you one of possible approaches:
var currentAttempt = 1
function checkButton(randIndexArr, counter) {
var checker = function checker(e) {
var clickedButtonId = e.target.dataset.sound;
lightenButton(clickedButtonId);
if (randIndexArr[currentAttempt -1] === +(clickedButtonId)){
if (currentAttempt - 1 === counter) {
counter++
currentAttempt = 1
for (var i = 0; i < 4; i++) {
buttonArray[i].removeEventListener("click", checker, false)
}
playGame(randIndexArr, counter);
}
currentAttempt++
} else {
currentAttempt = 1
}
};
for (var i = 0; i < 4; i++) {
buttonArray[i].addEventListener("click", checker, false)
}
}
But to be honest, whole code should be redesigned.
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