The following code is what I got so far. However, there are 2 issues:
I want both inner and outer glow effects, which look similar to the Photoshop's blending options. But I only managed to make the outer glow, if I set BlurMaskFilter.Blur.INNER
or other value, the whole image is blocked, instead of just edges.
Despite I set "FF" as alpha value, the glow color is still very dark.
Bitmap alpha = origin.extractAlpha(); BlurMaskFilter blurMaskFilter = new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER); Paint paint = new Paint(); paint.setMaskFilter(blurMaskFilter); paint.setColor(0xffffffff); Canvas canvas = new Canvas(origin); canvas.drawBitmap(alpha, 0, 0, paint); return origin;
Try this, based on XGouchet's answer.
private void setBackgroundGlow(ImageView imgview, int imageicon,int r,int g,int b) { // An added margin to the initial image int margin = 24; int halfMargin = margin / 2; // the glow radius int glowRadius = 40; // the glow color int glowColor = Color.rgb(r, g, b); // The original image to use Bitmap src = BitmapFactory.decodeResource(getResources(),imageicon); // extract the alpha from the source image Bitmap alpha = src.extractAlpha(); // The output bitmap (with the icon + glow) Bitmap bmp = Bitmap.createBitmap(src.getWidth() + margin, src.getHeight() + margin, Bitmap.Config.ARGB_8888); // The canvas to paint on the image Canvas canvas = new Canvas(bmp); Paint paint = new Paint(); paint.setColor(glowColor); // outer glow paint.setMaskFilter(new BlurMaskFilter(glowRadius, Blur.OUTER));//For Inner glow set Blur.INNER canvas.drawBitmap(alpha, halfMargin, halfMargin, paint); // original icon canvas.drawBitmap(src, halfMargin, halfMargin, null); imgview.setImageBitmap(bmp); }
here is the solution:
http://www.shaikhhamadali.blogspot.ro/2013/06/highlightfocusshadow-image-in-imageview.html
public Bitmap highlightImage(Bitmap src) { // create new bitmap, which will be painted and becomes result image Bitmap bmOut = Bitmap.createBitmap(src.getWidth() + 96, src.getHeight() + 96, Bitmap.Config.ARGB_8888); // setup canvas for painting Canvas canvas = new Canvas(bmOut); // setup default color canvas.drawColor(0, PorterDuff.Mode.CLEAR); // create a blur paint for capturing alpha Paint ptBlur = new Paint(); ptBlur.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); int[] offsetXY = new int[2]; // capture alpha into a bitmap Bitmap bmAlpha = src.extractAlpha(ptBlur, offsetXY); // create a color paint Paint ptAlphaColor = new Paint(); ptAlphaColor.setColor(0xFFFFFFFF); // paint color for captured alpha region (bitmap) canvas.drawBitmap(bmAlpha, offsetXY[0], offsetXY[1], ptAlphaColor); // free memory bmAlpha.recycle(); // paint the image source canvas.drawBitmap(src, 0, 0, null); // return out final image return bmOut; }
this will dove your question for more image bitmap effects visit these links on blog:
www.shaikhhamadali.blogspot.com
Highlight/focus/shadow the image in ImageView Invert the Image in ImageView Gray Scale the Image in ImageView (Android) set Gamma of image in ImageView Saturation Filter Effect on image in ImageView Hue Filter Effect on image in ImageView Engraving Effect on image in ImageView Emboss Effect on image in ImageView Smooth Effect on image in ImageView Mean Removal Effect on image in ImageView Set sharpness of the image in ImageView Gaussian Blur the image(Bitmap) in ImageView Convolution Matrix for image processing Color Boost the image(Bitmap) in ImageView Set brightness of the image(increase,decrease) in ImageView B/W Contrast and Color Contrast the image in ImageView Reducing color depth of image in ImageView Sepia-toning Effect (Photography) of image in ImageView filter color channels/ set color channels of image in ImageView Change/Replacement/Remove pixel colors in ImageView Water Mark the Image in ImageView
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