I am using the easy-to-use Python library pgzero (which uses pygame
internally) for programming games.
How can I make the game window full screen?
import pgzrun
TITLE = "Hello World"
WIDTH = 800
HEIGHT = 600
pgzrun.go()
Note: I am using the runtime helper lib pgzrun to make the game executable without an OS shell command... It implicitly imports the pgzero lib...
Edit: pgzero uses pygame internally, perhaps there is a change the window mode using the pygame
API...
You can access the pygame surface which represents the game screen by screen.surface
and you can change the surface in draw()
by pygame.display.set_mode()
. e.g.:
import pgzrun
import pygame
TITLE = "Hello World"
WIDTH = 800
HEIGHT = 600
def draw():
screen.surface = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
pgzrun.go()
Or switch to fullscreen when the f key is pressed respectively return to window mode when the w key is pressed in the key down event (on_key_down
):
import pgzrun
import pygame
TITLE = "Hello World"
WIDTH = 800
HEIGHT = 600
def on_key_down(key):
if key == keys.F:
screen.surface = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
elif key == keys.W:
screen.surface = pygame.display.set_mode((WIDTH, HEIGHT))
pgzrun.go()
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