I want to store a bunch of key-value objects, but where the value object itself (and references to it) knows its key. I also want to efficiently lookup these objects given only the key.
class SomeObject
{
private:
//String or integer. int seem cheap enough to duplicate with std::map, but
//strings seem pretty expensive when there may be thousands of objects in existence.
//Reference/Pointer to key is fine
const SomeOtherObject key;
...other stuff...
public:
...methods, some of which use the key in some way...
};
Search by value in a Map in C++Given a set of N pairs as a (key, value) pairs in a map and an integer K, the task is to find all the keys mapped to the give value K. If there is no key value mapped to K then print “-1”. Explanation: The 3 key value that is mapped to value 3 are 1, 2, 10.
The map container stores unique key-value pairs in a sorted order, while a set container, which is like a specialized version of the map stores unique keys only, where the key is identical to the value it maps to.
To update an existing value in the map, first we will find the value with the given key using map::find() function. If the key exists, then will update it with new value.
C++14 std::set::find
non-key searches
As mentioned at http://en.cppreference.com/w/cpp/container/set/find C++14 has added two new find
APIs:
main.cpp
template< class K > iterator find( const K& x );
template< class K > const_iterator find( const K& x ) const;
which allow you to do:
main.cpp
#include <cassert>
#include <set>
class Point {
public:
// Note that there is _no_ conversion constructor,
// everything is done at the template level without
// intermediate object creation.
//Point(int x) : x(x) {}
Point(int x, int y) : x(x), y(y) {}
int x;
int y;
};
bool operator<(const Point& c, int x) { return c.x < x; }
bool operator<(int x, const Point& c) { return x < c.x; }
bool operator<(const Point& c, const Point& d) {
return c.x < d;
}
int main() {
// std::less<> because of:
// https://stackoverflow.com/questions/20317413/what-are-transparent-comparators
std::set<Point, std::less<>> s;
s.insert(Point(1, -1));
s.insert(Point(2, -2));
s.insert(Point(0, 0));
s.insert(Point(3, -3));
assert(s.find(0)->y == 0);
assert(s.find(1)->y == -1);
assert(s.find(2)->y == -2);
assert(s.find(3)->y == -3);
// Ignore 1234, find 1.
assert(s.find(Point(1, 1234))->y == -1);
}
Tested on Ubuntu 16.10, g++
6.2.0, with:
g++ -std=c++14 -Wall -Wextra -pedantic -o main.out main.cpp
./main.out
Using a custom class instead of less<>
This makes things a bit more explicit and allows you to write multiple comparators per class:
#include <cassert>
#include <set>
class Point {
public:
Point(int x, int y) : x(x), y(y) {}
int x;
int y;
};
struct PointCmpY {
// https://stackoverflow.com/questions/20317413/what-are-transparent-comparators
typedef std::true_type is_transparent;
bool operator()(const Point& lhs, int rhs) const {
return lhs.y < rhs;
}
bool operator()(int lhs, const Point& rhs) const {
return lhs < rhs.y;
}
bool operator()(const Point& lhs, const Point& rhs) const {
return lhs.y < rhs.y;
}
};
int main() {
std::set<Point, PointCmpY> s;
s.insert(Point(1, -1));
s.insert(Point(2, -2));
s.insert(Point(0, 0));
s.insert(Point(3, -3));
assert(s.find(0)->x == 0);
assert(s.find(-1)->x == 1);
assert(s.find(-2)->x == 2);
assert(s.find(-3)->x == 3);
assert(s.find(Point(1234, -1))->x == 1);
}
See also
C++ provides the mutable
keyword that would allow you using the second solution -- a set
. Declaring your value as mutable
in your item class will allow modifying it even if the item is const
. See also:
Does the 'mutable' keyword have any purpose other than allowing the variable to be modified by a const function?
Or, even simpler, implement an accessor for your value that const_cast
s away the constant-ness of the item.
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