I have tried below code but it reflects nothing in the UI, I'm missing anything here?
class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { loadUi() } } @Composable fun loadUi() { CraneWrapper { MaterialTheme { Image( (ResourcesCompat.getDrawable( resources, R.mipmap.ic_launcher, null ) as BitmapDrawable).bitmap ) } } } }
getDrawable(res, R. drawable. my_image, null);
Step 1: In this method first of all in your system find your required images and copy the image as we do normally. Step 2: Then open the Android Studio go to the app > res > drawable > right-click > Paste as shown in the below figure. Step 3: Then a pop-up screen will arise like below.
You can use the painterResource
function:
Image(painterResource(R.drawable.ic_xxxx),"content description")
The resources with the given id must point to either fully rasterized images (ex. PNG or JPG files) or VectorDrawable
xml assets.
It means that this method can load either an instance of BitmapPainter
or VectorPainter
for ImageBitmap
based assets or vector based assets respectively.
Example:
Card( modifier = Modifier.size(48.dp).tag("circle"), shape = CircleShape, elevation = 2.dp ) { Image( painterResource(R.drawable.ic_xxxx), contentDescription = "", contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) }
Starting at version 1.0.0-beta01
:
Image( painter = painterResource(R.drawable.your_drawable), contentDescription = "Content description for visually impaired" )
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