In this link, you can find an example in AngularJS.
But how does this work in Angular 2?
A simple implementation would look like this.
@Component({
selector: 'my-app',
template: `
<div>
<h2 (mousedown)="mousedown()" (mouseup)="mouseup()" (mouseleave)="mouseup()">Hello {{name}}</h2>
</div>
`,
})
export class App {
name: string;
timeoutHandler: number;
constructor() {
this.name = 'Angular!'
}
public mouseup() {
if (this.timeoutHandler) {
clearTimeout(this.timeoutHandler);
this.name = "canceled";
this.timeoutHandler = null;
}
}
public mousedown() {
this.timeoutHandler = setTimeout(() => {
this.name = "has been long pressed"
this.timeoutHandler = null;
}, 500);
}
}
It sets a timeout that is canceled if the user clicks away before a set amount of time.
You can find a working plnkr here.
If what you want is for something to happen on click on hold it's pretty easy to do as well, just swap setTimeout for setInterval.
@Component({
selector: 'my-app',
template: `
<div>
<h2 (mousedown)="mousedown()" (mouseup)="mouseup()" (mouseleave)="mouseup()">Hello {{name}}</h2>
</div>
`,
})
export class App {
name: number = 0;
timeoutHandler;
constructor() {
this.name = -1
}
public mouseup() {
if (this.timeoutHandler) {
clearInterval(this.timeoutHandler);
this.name = 0;
this.timeoutHandler = null;
}
}
public mousedown() {
this.timeoutHandler = setInterval(() => {
this.name += 1;
}, 100);
}
}
A working plnkr can be found here.
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