I have this code, that is working when only 1 download is running at a time
using (System.IO.FileStream fs = System.IO.File.OpenRead(@"C:\HugeFile.GBD"))
{
using (System.IO.BinaryReader br = new System.IO.BinaryReader(fs))
{
Response.AddHeader("Cache-control", "private");
Response.AddHeader("Content-Type", "application/octet-stream");
Response.AddHeader("Content-Length", fs.Length.ToString());
Response.AddHeader("Content-Disposition", "filename=HugeFile.GBD");
Response.Flush();
float kbs = 20f;
while (fs.Position < fs.Length)
{
if (!Response.IsClientConnected)
break;
byte[] bytes = br.ReadBytes((int)Math.Truncate(1024 * kbs));
char[] c = UTF8Encoding.Default.GetChars(bytes);
Response.Write(c, 0, c.Length);
Response.Flush();
System.Threading.Thread.Sleep(1000);
}
Response.Flush();
}
}
But if I make two simultaneous connections (start a second download on the same browser) the second one doesn't execute until the first finishes.
Using a thread or a task results in an error when adding the Headers to the Response
...
How can I make it so I can execute 2+ downloads on the same browser at the same time?
It seems that Google Chrome handles a download with a unique URL, so when I try to access the same URL it doesn't even run the action.
By adding anything to the URL, ex:
home/download?x=1
home/download?x=2
home/download?x=3
Chrome will think it is a different download and get it. So, to download a file, even if a different generated file every time, we need to change the URL.
And as for the throttle I created a FileThrottleResult
which inherits from FilePathResult
:
using System;
using System.IO;
using System.Threading;
using System.Web.Mvc;
namespace Mvc3Test
{
public class FileThrottleResult : FilePathResult
{
float rate = 0;
/// <summary>
///
/// </summary>
/// <param name="fileName"></param>
/// <param name="contentType"></param>
/// <param name="rate">Kbps</param>
public FileThrottleResult(string fileName, string contentType, float rate)
: base(fileName, contentType)
{
if (!File.Exists(fileName))
{
throw new ArgumentNullException("fileName");
}
this.rate = rate;
}
protected override void WriteFile(System.Web.HttpResponseBase response)
{
int _bufferSize = (int)Math.Round(1024 * this.rate);
byte[] buffer = new byte[_bufferSize];
Stream outputStream = response.OutputStream;
using (var stream = File.OpenRead(FileName))
{
response.AddHeader("Cache-control", "private");
response.AddHeader("Content-Type", "application/octet-stream");
response.AddHeader("Content-Length", stream.Length.ToString());
response.AddHeader("Content-Disposition", String.Format("filename={0}", new FileInfo(FileName).Name));
response.Flush();
while (true)
{
if (!response.IsClientConnected)
break;
int bytesRead = stream.Read(buffer, 0, _bufferSize);
if (bytesRead == 0)
break;
outputStream.Write(buffer, 0, bytesRead);
response.Flush();
Thread.Sleep(1000);
}
}
}
}
}
Usage:
public FileThrottleResult Download()
{
string testFile = @"C:\hugefile.zip";
return new FileThrottleResult(testFile, "application/octet-stream", 200);
}
This will successfully limit the bandwidth and will not have problems with simultaneous downloads of the same file, as long as you trick the browser with a "different" url.
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