I want to initialize an array of Player objects for a BlackJack game. I've read a lot about various ways to initialize primitive objects like an array of ints or an array of strings but I cannot take the concept to what I am trying to do here (see below). I would like to return an array of initialized Player objects. The number of player objects to create is an integer for which I prompt the user. I was thinking the constructor could accept an integer value and name the player accordingly while initializing some member variables of the Player object. I think I am close but still quite confused too.
static class Player
{
private String Name;
private int handValue;
private boolean BlackJack;
private TheCard[] Hand;
public Player(int i)
{
if (i == 0)
{
this.Name = "Dealer";
}
else
{
this.Name = "Player_" + String.valueOf(i);
}
this.handValue = 0;
this.BlackJack = false;
this.Hand = new TheCard[2];
}
}
private static Player[] InitializePlayers(int PlayerCount)
{ //The line below never completes after applying the suggested change
Player[PlayerCount] thePlayers;
for(int i = 0; i < PlayerCount + 1; i++)
{
thePlayers[i] = new Player(i);
}
return thePlayers;
}
EDIT - UPDATE: Here is what I am getting after changing this as I understood your suggestion:
Thread [main] (Suspended)
ClassNotFoundException(Throwable).<init>(String, Throwable) line: 217
ClassNotFoundException(Exception).<init>(String, Throwable) line: not available
ClassNotFoundException.<init>(String) line: not available
URLClassLoader$1.run() line: not available
AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method]
Launcher$ExtClassLoader(URLClassLoader).findClass(String) line: not available
Launcher$ExtClassLoader.findClass(String) line: not available
Launcher$ExtClassLoader(ClassLoader).loadClass(String, boolean) line: not available
Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available
Launcher$AppClassLoader.loadClass(String, boolean) line: not available
Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available
BlackJackCardGame.InitializePlayers(int) line: 30
BlackJackCardGame.main(String[]) line: 249
One way to initialize the array of objects is by using the constructors. When you create actual objects, you can assign initial values to each of the objects by passing values to the constructor. You can also have a separate member method in a class that will assign data to the objects.
Creating an Array Of Objects In Java – An Array of Objects is created using the Object class, and we know Object class is the root class of all Classes. We use the Class_Name followed by a square bracket [] then object reference name to create an Array of Objects.
It is almost fine. Just have:
Player[] thePlayers = new Player[playerCount + 1];
And let the loop be:
for(int i = 0; i < thePlayers.length; i++)
And note that java convention dictates that names of methods and variables should start with lower-case.
Update: put your method within the class body.
If you can hard-code the number of players
Player[] thePlayers = {
new Player(0),
new Player(1),
new Player(2),
new Player(3)
};
Instead of
Player[PlayerCount] thePlayers;
you want
Player[] thePlayers = new Player[PlayerCount];
and
for(int i = 0; i < PlayerCount ; i++)
{
thePlayers[i] = new Player(i);
}
return thePlayers;
should return the array initialized with Player instances.
EDIT:
Do check out this table on wikipedia on naming conventions for java that is widely used.
If you are unsure of the size of the array or if it can change you can do this to have a static array.
ArrayList<Player> thePlayersList = new ArrayList<Player>();
thePlayersList.add(new Player(1));
thePlayersList.add(new Player(2));
.
.
//Some code here that changes the number of players e.g
Players[] thePlayers = thePlayersList.toArray();
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With