By default, Android Studio has a maximum heap size of 1280MB. If you are working on a large project, or your system has a lot of RAM, you can improve performance by increasing the maximum heap size for Android Studio processes, such as the core IDE, Gradle daemon, and Kotlin daemon.
To provide a smooth user experience, Android sets a hard limit on the heap size for each running application. The heap size limit varies among devices and is based on how much RAM a device has. If your app hits this heap limit and tries to allocate more memory, it will receive an OutOfMemoryError and will terminate.
You can use android:largeHeap="true" to request a larger heap size, but this will not work on any pre Honeycomb devices. On pre 2.3 devices, you can use the VMRuntime class, but this will not work on Gingerbread and above.
The only way to have as large a limit as possible is to do memory intensive tasks via the NDK, as the NDK does not impose memory limits like the SDK.
Alternatively, you could only load the part of the model that is currently in view, and load the rest as you need it, while removing the unused parts from memory. However, this may not be possible, depending on your app.
Is there a way to increase this size of memory an application can use?
Applications running on API Level 11+ can have android:largeHeap="true"
on the <application>
element in the manifest to request a larger-than-normal heap size, and getLargeMemoryClass()
on ActivityManager
will tell you how big that heap is. However:
This only works on API Level 11+ (i.e., Honeycomb and beyond)
There is no guarantee how large the large heap will be
The user will perceive your large-heap request, because it will force their other apps out of RAM terminate other apps' processes to free up system RAM for use by your large heap
Because of #3, and the fact that I expect that android:largeHeap
will be abused, support for this may be abandoned in the future, or the user may be warned about this at install time (e.g., you will need to request a special permission for it)
Presently, this feature is lightly documented
you can't increase the heap size dynamically.
you can request to use more by using android:largeHeap="true"
in the manifest.
also, you can use native memory (NDK & JNI)
, so you actually bypass the heap size limitation.
here are some posts i've made about it:
How to cache bitmaps into native memory
JNI bitmap operations , for helping to avoid OOM when using large images
and here's a library i've made for it:
Use second process. Declare at AndroidManifest
new Service
with
android:process=":second"
Exchange between first and second process over BroadcastReceiver
This can be done by two ways according to your Android OS.
android:largeHeap="true"
in application tag of Android manifest to request a larger heap size, but this will not work on any pre Honeycomb devices.VMRuntime.getRuntime().setMinimumHeapSize(BIGGER_SIZE);
Before Setting HeapSize make sure that you have entered the appropriate size which will not affect other application or OS functionality. Before settings just check how much size your app takes & then set the size just to fulfill your job. Dont use so much of memory otherwise other apps might affect.
Reference: http://dwij.co.in/increase-heap-size-of-android-application
From what I remember you could use VMRuntime
class in early Android versions but now you just can't anymore.
I don't think letting the developer choose the heap size in a mobile environment can be considered so safe though. I think it's easier that you can find a way to modify the heap size in a specific device (not on the programming side) that by trying to modify it from the application itself.
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