Use Relative layouts, draw 9 images. And for high quality apps you may create different different layout XMLS for all 4 screen sizes.
@forcelain I think you need to check this Google IO Pdf for Design. In that pdf go to Page No:77 in which you will find how there suggesting for using dimens.xml for different devices of android for Example see Below structure :
res/values/dimens.xml
res/values-small/dimens.xml
res/values-normal/dimens.xml
res/values-large/dimens.xml
res/values-xlarge/dimens.xml
for Example you have used below dimens.xml in values.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="text_size">18sp</dimen>
</resources>
In other values folder you need to change values for your text size .
Note: As indicated by @espinchi the small, normal, large and xlarge have been deprecated since Android 3.2 in favor of the following:
Declaring Tablet Layouts for Android 3.2
For the first generation of tablets running Android 3.0, the proper way to declare tablet layouts was to put them in a directory with the xlarge configuration qualifier (for example, res/layout-xlarge/). In order to accommodate other types of tablets and screen sizes—in particular, 7" tablets—Android 3.2 introduces a new way to specify resources for more discrete screen sizes. The new technique is based on the amount of space your layout needs (such as 600dp of width), rather than trying to make your layout fit the generalized size groups (such as large or xlarge).
The reason designing for 7" tablets is tricky when using the generalized size groups is that a 7" tablet is technically in the same group as a 5" handset (the large group). While these two devices are seemingly close to each other in size, the amount of space for an application's UI is significantly different, as is the style of user interaction. Thus, a 7" and 5" screen should not always use the same layout. To make it possible for you to provide different layouts for these two kinds of screens, Android now allows you to specify your layout resources based on the width and/or height that's actually available for your application's layout, specified in dp units.
For example, after you've designed the layout you want to use for tablet-style devices, you might determine that the layout stops working well when the screen is less than 600dp wide. This threshold thus becomes the minimum size that you require for your tablet layout. As such, you can now specify that these layout resources should be used only when there is at least 600dp of width available for your application's UI.
You should either pick a width and design to it as your minimum size, or test what is the smallest width your layout supports once it's complete.
Note: Remember that all the figures used with these new size APIs are density-independent pixel (dp) values and your layout dimensions should also always be defined using dp units, because what you care about is the amount of screen space available after the system accounts for screen density (as opposed to using raw pixel resolution). For more information about density-independent pixels, read Terms and concepts, earlier in this document. Using new size qualifiers
The different resource configurations that you can specify based on the space available for your layout are summarized in table 2. These new qualifiers offer you more control over the specific screen sizes your application supports, compared to the traditional screen size groups (small, normal, large, and xlarge).
Note: The sizes that you specify using these qualifiers are not the actual screen sizes. Rather, the sizes are for the width or height in dp units that are available to your activity's window. The Android system might use some of the screen for system UI (such as the system bar at the bottom of the screen or the status bar at the top), so some of the screen might not be available for your layout. Thus, the sizes you declare should be specifically about the sizes needed by your activity—the system accounts for any space used by system UI when declaring how much space it provides for your layout. Also beware that the Action Bar is considered a part of your application's window space, although your layout does not declare it, so it reduces the space available for your layout and you must account for it in your design.
Table 2. New configuration qualifiers for screen size (introduced in Android 3.2). Screen configuration Qualifier values Description smallestWidth swdp
Examples: sw600dp sw720dp
The fundamental size of a screen, as indicated by the shortest dimension of the available screen area. Specifically, the device's smallestWidth is the shortest of the screen's available height and width (you may also think of it as the "smallest possible width" for the screen). You can use this qualifier to ensure that, regardless of the screen's current orientation, your application's has at least dps of width available for its UI.
For example, if your layout requires that its smallest dimension of screen area be at least 600 dp at all times, then you can use this qualifier to create the layout resources, res/layout-sw600dp/. The system will use these resources only when the smallest dimension of available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived height or width. The smallestWidth is a fixed screen size characteristic of the device; the device's smallestWidth does not change when the screen's orientation changes.
The smallestWidth of a device takes into account screen decorations and system UI. For example, if the device has some persistent UI elements on the screen that account for space along the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual screen size, because those are screen pixels not available for your UI.
This is an alternative to the generalized screen size qualifiers (small, normal, large, xlarge) that allows you to define a discrete number for the effective size available for your UI. Using smallestWidth to determine the general screen size is useful because width is often the driving factor in designing a layout. A UI will often scroll vertically, but have fairly hard constraints on the minimum space it needs horizontally. The available width is also the key factor in determining whether to use a one-pane layout for handsets or multi-pane layout for tablets. Thus, you likely care most about what the smallest possible width will be on each device. Available screen width wdp
Examples: w720dp w1024dp
Specifies a minimum available width in dp units at which the resources should be used—defined by the value. The system's corresponding value for the width changes when the screen's orientation switches between landscape and portrait to reflect the current actual width that's available for your UI.
This is often useful to determine whether to use a multi-pane layout, because even on a tablet device, you often won't want the same multi-pane layout for portrait orientation as you do for landscape. Thus, you can use this to specify the minimum width required for the layout, instead of using both the screen size and orientation qualifiers together. Available screen height hdp
Examples: h720dp h1024dp etc.
Specifies a minimum screen height in dp units at which the resources should be used—defined by the value. The system's corresponding value for the height changes when the screen's orientation switches between landscape and portrait to reflect the current actual height that's available for your UI.
Using this to define the height required by your layout is useful in the same way as wdp is for defining the required width, instead of using both the screen size and orientation qualifiers. However, most apps won't need this qualifier, considering that UIs often scroll vertically and are thus more flexible with how much height is available, whereas the width is more rigid.
While using these qualifiers might seem more complicated than using screen size groups, it should actually be simpler once you determine the requirements for your UI. When you design your UI, the main thing you probably care about is the actual size at which your application switches between a handset-style UI and a tablet-style UI that uses multiple panes. The exact point of this switch will depend on your particular design—maybe you need a 720dp width for your tablet layout, maybe 600dp is enough, or 480dp, or some number between these. Using these qualifiers in table 2, you are in control of the precise size at which your layout changes.
For more discussion about these size configuration qualifiers, see the Providing Resources document. Configuration examples
To help you target some of your designs for different types of devices, here are some numbers for typical screen widths:
320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc). 480dp: a tweener tablet like the Streak (480x800 mdpi). 600dp: a 7” tablet (600x1024 mdpi). 720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).
Using the size qualifiers from table 2, your application can switch between your different layout resources for handsets and tablets using any number you want for width and/or height. For example, if 600dp is the smallest available width supported by your tablet layout, you can provide these two sets of layouts:
res/layout/main_activity.xml # For handsets res/layout-sw600dp/main_activity.xml # For tablets
In this case, the smallest width of the available screen space must be 600dp in order for the tablet layout to be applied.
For other cases in which you want to further customize your UI to differentiate between sizes such as 7” and 10” tablets, you can define additional smallest width layouts:
res/layout/main_activity.xml # For handsets (smaller than 600dp available width) res/layout-sw600dp/main_activity.xml # For 7” tablets (600dp wide and bigger) res/layout-sw720dp/main_activity.xml
For 10” tablets (720dp wide and bigger)
Notice that the previous two sets of example resources use the "smallest width" qualifier, swdp, which specifies the smallest of the screen's two sides, regardless of the device's current orientation. Thus, using swdp is a simple way to specify the overall screen size available for your layout by ignoring the screen's orientation.
However, in some cases, what might be important for your layout is exactly how much width or height is currently available. For example, if you have a two-pane layout with two fragments side by side, you might want to use it whenever the screen provides at least 600dp of width, whether the device is in landscape or portrait orientation. In this case, your resources might look like this:
res/layout/main_activity.xml # For handsets (smaller than 600dp available width) res/layout-w600dp/main_activity.xml # Multi-pane (any screen with 600dp available width or more)
Notice that the second set is using the "available width" qualifier, wdp. This way, one device may actually use both layouts, depending on the orientation of the screen (if the available width is at least 600dp in one orientation and less than 600dp in the other orientation).
If the available height is a concern for you, then you can do the same using the hdp qualifier. Or, even combine the wdp and hdp qualifiers if you need to be really specific.
I think its too late to reply on this thread. But I would like to share my idea or way to resolve text size problem over difference resolution devices. Many android developer sites suggest that we have to use sp unit for text size which will handle text size for difference resolution devices. But I am always unable to get the desired result. So I have found one solution which I am using from my last 4-5 projects and its working fine. As per my suggestion, you have to place the text size for each resolution devices, which is bit tedious work, but it will fulfill your requirement. Each developer has must listen about the ratio like 4:6:8:12 (h:xh:xxh:xxxh respectively). Now inside your project res folder you have to create 4 folder with dimens file e.g.
Now inside dimens.xml file you have to place text sizes. I am showing you code for values-hdpi, similarly you have to place code for other resolution values/dimens.xml file.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="text_size">4px</dimen>
</resources>
For other resolutions it is like xhdpi : 6px, xxhdpi : 8px, xxxhdpi : 12px. This is calculated with the ratio (3:4:6:8:12) I have written above. Lets discuss other text size example with above ratio. If you want to take text size of 12px in hdpi, then in other resolution it would be
This is the simple solution to implement required text size for all resolutions. I am not considering values-mdpi resolution devices here. If any one want to include text size for this resolution then ration is like 3:4:6:8:12. In any query please let me know. Hope it will help you people out.
Sometimes, it's better to have only three options
style="@android:style/TextAppearance.Small"
Use small and large to differentiate from normal screen size.
<TextView
android:id="@+id/TextViewTopBarTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
style="@android:style/TextAppearance.Small"/>
For normal, you don't have to specify anything.
<TextView
android:id="@+id/TextViewTopBarTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
Using this, you can avoid testing and specifying dimensions for different screen sizes.
I did same by dimension and paint something like (with dp but only for text and in drawText())
XML:
<dimen name="text_size">30sp</dimen>
Code:
Paint p =new Paint();
p.setTextSize(getResources().getDimension(R.dimen.text_Size));
Everyone can use the below mentioned android library that is the easiest way to make text sizes compatible with almost all devices screens. It actually developed on the basis of new android configuration qualifiers for screen size (introduced in Android 3.2) SmallestWidth swdp.
https://github.com/intuit/sdp
I know it's late but this might help someone...
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:layout_width="0dp"
android:layout_height="0dp"
android:autoSizeTextType="uniform"
android:gravity="center_horizontal|bottom"
android:text="Your text goes here!"
android:layout_centerInParent="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHeight_percent="0.05"
app:layout_constraintHorizontal_bias="0.50"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.50"
app:layout_constraintWidth_percent="0.50" />
</androidx.constraintlayout.widget.ConstraintLayout>
Also, if you want to adjust the text size then try changing
app:layout_constraintWidth_percent="0.50"
app:layout_constraintHeight_percent="0.05"
That's all.
To unify all of the screens to show same element sizes including font size: - Design the UI on one screen size with whatever sizes you find appropriate during the design i.e. TextView font size is 14dp on default screen size with 4'6 inches.
Programmatically calculate the physical screen size of the other phones i.e. 5'2 inches of other phones/screens.
Use a formula to calculate the percentage difference between the 2 screens. i.e. what's the % difference between 4'6 and 5'2.
Calculate the pixel difference between the 2 TextViews based on the above formula.
Get the actual size (in pixels) of the TextView font-size and apply the pixels difference (you calculated earlier) to the default font-size.
With this way you can apply dynamic aspect ratio to all of screen sizes and the result is great. You'll have identical layout and sizes on each screen.
It can be a bit tricky at first but totally achieves the goal once you figure the formula out. With this method you don't need to make multiple layouts just to fit different screen sizes.
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