I want to implement the following scenario in QML.
Here is a sample/simplified delegate for ListView
element:
Component {
Item {
id: container
MouseArea {
anchors.fill: parent
hoverEnabled: true
onClicked: {
container.ListView.view.currentIndex = index
container.forceActiveFocus();
}
onEntered: {
actionList.state = "SHOW";
myItem.state = "HOVER"
}
onExited: {
actionList.state = "HIDE";
myItem.state = "NORMAL"
}
Rectangle {
id: myItem
color: "gray"
anchors.fill: parent
Row {
id: actionList
spacing: 5; anchors.fill: parent
Image {
id: helpAction
source: "" //Some image address
width: 16; height: 16; fillMode: Image.PreserveAspectFit
states: [
State {
name: "NORMAL"
PropertyChanges { target: helpAction; opacity: 0.7 }
},
State {
name: "HOVER"
PropertyChanges { target: helpAction; opacity: 1.0 }
}
]
MouseArea {
hoverEnabled: true
anchors.fill: parent
onEntered: {
parent.state = "HOVER";
}
onExited: {
parent.state = "NORMAL";
}
}
states: [
State {
name: "SHOW"
PropertyChanges { target: actionList; visible: false }
},
State {
name: "HIDE"
PropertyChanges { target: actionList; visible: true }
}
]
}
//Other action buttons...
states: [
// `NORMAL` and `HOVER` states definition here...
]
}
}
}
}
But I have a problem with MouseArea
.
Inner MouseArea
(actionButton) does not work properly for entered
event. When mouse enters on action button, outer MouseArea
fires exited
event.
Is there any mistake in my code? More generally, how can I implement such a scenario in QML?
I was faced by this same problem, and came across the answer in the QtQuick 5.0 documentation for MouseArea
. The answer to this is actually quite simple.
If you want to include child mouse hover events in your parent MouseArea
, make you child MouseArea
a child of the parent MouseArea
:
MouseArea {
id: parent
MouseArea {
id: child
}
}
Since I have a custom Widget
type that would be used as the parent view, I ended up with the default
property being the children of the MouseArea
:
Item {
default property alias children: mouseArea.data
MouseArea {
id: mouseArea
}
}
Iv'e tried a few things but it does not seem possible to hover over two MouseArea
simultaneously. The preventStealing
and propagateComposedEvents
seem to only work when you have a click event. But from the inner MouseArea
you can trigger the entered()
signal of the other one. Something like this:
import QtQuick 2.1
Rectangle {
width: 500
height: 500
Rectangle {
width:300
height: 300
color: "red"
MouseArea {
id: big
anchors.fill: parent
hoverEnabled:true
onEntered: {
console.log("ENTERED BIG mousearea");
}
onExited: {
console.log("EXITED BIG mousearea");
}
}
Rectangle {
anchors.centerIn: parent
height: 100
width: 100
color: "green"
MouseArea {
anchors.fill: parent
hoverEnabled:true
onEntered: {
console.log("ENTERED small mousearea");
big.entered();
}
onExited: {
console.log("EXITED small mousearea");
big.exited();
}
}
}
}
}
The issue is that the exited()
signal from the containing MouseArea
will be called before calling the entered()
back again. So you might need to "delay" the change of state in exited()
just to make sure you really want to hide your action buttons. Another solution would be to save the current mouse position and hide the buttons ONLY if exited()
is called with the mouse on one of its border.
make states for each state of the elements in the View then you can use things like if statements or case statements to change these properties In Other words, Try not to set your elements up to work on MouseArea but on properties And set the Elements properties to work on the set properties I hope that this helps if not here is example:
EDIT I added the color to be transparent. if there is no mouse what so ever. If I was using a Image I would use opacity then add a bunch of Behaviors also But this is a working
example
import QtQuick 2.0
Rectangle {
width: 360
height: 360
property string state1:"OutMouse"
property string state2: "OutMouse"
property string state3: "OutMouse"
property string state4: "OutMouse"
Rectangle{
id:blueRec
width: parent.width
height: parent.height / 6
color: state1 === "InMouse" ? "blue" : "green"
MouseArea{
anchors.fill: blueRec
hoverEnabled: true
onEntered: state1 = "InMouse"
onExited: {
if (state1 === state2 || state3 || state4){
state1 = "InMouse"
}
if(state1 !== state2 || state3 || state4)
{
state1 = "OutMouse"
}
}
}
Text {
text: state1=== "InMouse"? qsTr("foo") :"bar"
anchors.centerIn: blueRec
}
Row{
width: parent.width
height: parent.height / 4
spacing: 2
anchors{
left: parent.left
verticalCenter: blueRec.verticalCenter
leftMargin: blueRec.width / 12
}
Rectangle{
id: rec1
height: parent.height;
width: height
color: {
if ( state3 === "InMouse")
return "gray"
if (state1 === "OutMouse")
return "transparent"
else
return "white"}
MouseArea{
id: rec1M
anchors.fill: parent
hoverEnabled: true
onEntered:{
state1 = "InMouse"
state2 = "InMouse"
}
onExited: state2 = "OutMouse"
}
}
Rectangle{
id: rec2
height: parent.height ;
width: height
color: {
if (state3 === "InMouse")
return "gray"
if (state1 === "OutMouse")
return "transparent"
else
return "white"
}
MouseArea{
id: rec2M
anchors.fill: parent
hoverEnabled: true
onEntered:{
state1 = "InMouse"
state3 = "InMouse"
}
onExited: state3 = "OutMouse"
}
}
Rectangle{
id: rec3
height: parent.height;
width: height
color:{
if (state4 === "InMouse")
return "gray"
if (state1 === "OutMouse")
return "transparent"
else
return "white"
}
MouseArea{
id: rec3M
anchors.fill: parent
hoverEnabled: true
onEntered:{
state4 = "InMouse"
state1 = "InMouse"
}
onExited: state4 = "OutMouse"
}
}
}
}
}
Try this:
Mouse exit on both will still cancel hover state. As you move the mouse off the controls it should work correctly without any extra code
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