I've read this: Is it ok to await the same task from multiple threads - is await thread safe? and I don't feel clear about the answer, so here's a specific use case.
I have a method that performs some async network I/O. Multiple threads can hit this method at once, and I dont wan't them all to invoke a network request, If a request is already in progress I want to block/await the 2nd+ threads, and have them all resume once the single IO operation has completed.
How should I write the following pseudcode?
I'm guessing each calling thread really needs to get its own Task
, so each can get it's own continuation, so instead of returning currentTask
I should return a new Task
which is completed by the "inner" Task
from DoAsyncNetworkIO
.
Is there a clean way to do this, or do I have to hand roll it?
static object mutex = new object();
static Task currentTask;
async Task Fetch()
{
lock(mutex)
{
if(currentTask != null)
return currentTask;
}
currentTask = DoAsyncNetworkIO();
await currentTask;
lock(mutex)
{
var task = currentTask;
currentTask = null;
return task;
}
}
You could use a SemaphoreSlim
to ensure that only one thread actually executes the background thread.
Assume your base task (the one actually doing the IO) is in a method called baseTask()
, which I shall emulate like so:
static async Task baseTask()
{
Console.WriteLine("Starting long method.");
await Task.Delay(1000);
Console.WriteLine("Finished long method.");
}
Then you can initialise a SemaphoreSlim
like so, to act a bit like an AutoResetEvent
with initial state set to true
:
static readonly SemaphoreSlim signal = new SemaphoreSlim(1, 1);
Then wrap the call to baseTask()
in a method that checks signal
to see if this is the first thread to try to run baseTask()
, like so:
static async Task<bool> taskWrapper()
{
bool firstIn = await signal.WaitAsync(0);
if (firstIn)
{
await baseTask();
signal.Release();
}
else
{
await signal.WaitAsync();
signal.Release();
}
return firstIn;
}
Then your multiple threads would await taskWrapper()
rather than awaiting baseTask()
directly.
Putting that altogether in a compilable console application:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Demo
{
static class Program
{
static void Main()
{
for (int it = 0; it < 10; ++it)
{
Console.WriteLine($"\nStarting iteration {it}");
Task[] tasks = new Task[5];
for (int i = 0; i < 5; ++i)
tasks[i] = Task.Run(demoTask);
Task.WaitAll(tasks);
}
Console.WriteLine("\nFinished");
Console.ReadLine();
}
static async Task demoTask()
{
int id = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"Thread {id} starting");
bool firstIn = await taskWrapper();
Console.WriteLine($"Task {id}: executed: {firstIn}");
}
static async Task<bool> taskWrapper()
{
bool firstIn = await signal.WaitAsync(0);
if (firstIn)
{
await baseTask();
signal.Release();
}
else
{
await signal.WaitAsync();
signal.Release();
}
return firstIn;
}
static async Task baseTask()
{
Console.WriteLine("Starting long method.");
await Task.Delay(1000);
Console.WriteLine("Finished long method.");
}
static readonly SemaphoreSlim signal = new SemaphoreSlim(1, 1);
}
}
(The methods are all static because they are in a console app; in real code they would be non-static methods.)
await
doesn't necessarily use continuations (the Task.ContinueWith
kind) at all. Even when it does, you can have multiple continuations on one Task
- they just can't all run synchronously (and you might run into some issues if you have a synchronization context).
Do note that your pseudo-code isn't thread-safe, though - you can't just do currentTask = DoAsyncNetworkIO();
outside of a lock. Only the await
itself is thread-safe, and even then, only because the Task
class that you're awaiting implements the await
contract in a thread-safe way. Anyone can write their own awaiter/awaitable, so make sure to pay attention :)
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