How do I find a raw pointer to a managed class in C#, and, hopefully, it's raw size in memory? Obviously, this is not allowed by CLR - more precisely, strictly prohibited, as unmanaged representation of managed classes should never, ever be worked with for both stability and safe reasons - so I'm looking for a hack. I'm not looking for serializing - I do actually need a dump of managed class as it is represented in raw memory.
More precisely, I'm looking for something like function getObjectPtr in the following example:
IntPtr getObjectPtr(Object managedClass) {...}
void main() {
    var test=new TestClass();
    IntPtr* ptr_to_test=getObjectPtr(test);
    Console.WriteLine(ptr_to_test.ToString());
}
Thanks in advance!
EDIT: I've finally found a solution by myself, and, when came back to post it as an answer, was totally surprised by the amount of so-quickly already posted answers... Thanks to all of you! This was very quick and totally unexpected.
The closest to mine solution was @thehennyy's one, but I'm not posting it since @Chino proposed far better one (sorry I've mistaken it to be wrong at first, I've just forgot to dereference the pointer again). It does not require a code to be unsafe and a bit more tolerates GC:
class Program
{
    // Here is the function in case anyone needs it.
    // Note, though, it does not preserve the handle while you work with
    // pointer, so it is less reliable than the code in Main():
    static IntPtr getPointerToObject(Object unmanagedObject)
    {
        GCHandle gcHandle = GCHandle.Alloc(unmanagedObject, GCHandleType.WeakTrackResurrection);
        IntPtr thePointer = Marshal.ReadIntPtr(GCHandle.ToIntPtr(gcHandle));
        gcHandle.Free();
        return thePointer;
    }
    class TestClass
    {
        uint a = 0xDEADBEEF;
    }
    static void Main(string[] args)
    {
        byte[] cls = new byte[16];
        var test = new TestClass();
        GCHandle gcHandle = GCHandle.Alloc(test, GCHandleType.WeakTrackResurrection);
        IntPtr thePointer = Marshal.ReadIntPtr(GCHandle.ToIntPtr(gcHandle));
        Marshal.Copy(thePointer, cls, 0, 16); //Dump first 16 bytes...
        Console.WriteLine(BitConverter.ToString(BitConverter.GetBytes(thePointer.ToInt32())));
        Console.WriteLine(BitConverter.ToString(cls));
        Console.ReadLine();
        gcHandle.Free();
    }
}
/* Example output (yours should be different):
40-23-CA-02
4C-38-04-01-EF-BE-AD-DE-00-00-00-80-B4-21-50-73
That field's value is "EF-BE-AD-DE", 0xDEADBEEF as it is stored in memory. Yay, we found it!
*/
Hovewer, now I'm a bit clueless. According to the this article, first 2 addresses in the class should be pointers to SyncBlock and RTTI structure, and therefore the first field's address must be offset by 2 words [8 bytes in 32-bit systems, 16 bytes in 64-bit systems] from the beginning. Mine is 64-bit; however, as you can see in the output, it is obvious that first field's raw offset from the object's address is only 4 bytes, which doesn't make any sense.
I've asked this as a separate question.
Maybe I should ask this as a separate question, but it is possible that there is an error in my solution. 
A pointer is a type of variable. It stores the address of an object in memory, and is used to access that object. A raw pointer is a pointer whose lifetime isn't controlled by an encapsulating object, such as a smart pointer. A raw pointer can be assigned the address of another non-pointer variable, or it can be assigned a value of nullptr.
A raw pointer can be assigned the address of another non-pointer variable, or it can be assigned a value of nullptr. A pointer that hasn't been assigned a value contains random data. A pointer can also be dereferenced to retrieve the value of the object that it points at. The member access operator provides access to an object's members.
A raw pointer is a pointer whose lifetime isn't controlled by an encapsulating object, such as a smart pointer. A raw pointer can be assigned the address of another non-pointer variable, or it can be assigned a value of nullptr. A pointer that hasn't been assigned a value contains random data.
All copies of a pointer point to the same memory location. Pointers (along with references) are used extensively in C++ to pass larger objects to and from functions. That's because it's often more efficient to copy an object's address than to copy the entire object.
Hey is this what you want?:
GCHandle gcHandle = GCHandle.Alloc(yourObject,GCHandleType.WeakTrackResurrection);
IntPtr thePointer = GCHandle.ToIntPtr(gcHandle);  
                        If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With