An image is scaled by a matrix:
Matrix matrix = new Matrix();
matrix.postScale(...);
matrix.postTranslate(...);
matrix.postRotate(...);
...
I hope the zoomed image won't be less than the half of original, so the total zoom should not less that 0.5.
But how to do that? I tried to get the first value of matrix to check:
float pendingZoom = 0.6f;
float[] values = new float[9];
Matrix.getValues(values);
float scalex = values[Matrix.MSCALE_X];
Then:
if(scalex<0.5) {
pendingZoom = pendingZoom * (0.5f / scalex);
}
unfortunately, it doesn't work sometimes. If the image has been rotated, the scalex
may be negative, the pendingZoom
will be negative too.
How to do this correctly?
UPDATE
I just found the values[Matrix.MSCALE_X]
is not a realiable zoom value. I use it to calculate the new width of a rect, it's not correct.
Instead, I tried to map two points by the matrix, and calculate the two distances:
PointF newP1 = mapPoint(matrix, new PointF(0, 0));
PointF newP2 = mapPoint(matrix, new PointF(width, 0));
float scale = calcDistance(newP1, newP2) / width;
I can get correct scale
value now. But I'm not sure if it's best solution.
float scalex = values[Matrix.MSCALE_X];
float skewy = values[Matrix.MSKEW_Y];
float scale = (float) Math.sqrt(scalex * scalex + skewy * skewy);
This solution looks simpler but I think that your's is much more clear and almost as fast as this one.
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