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How to get the value of a ConstantExpression which uses a local variable?

I created an ExpressionVisitor implementation that overrides VisitConstant. However, when I create an expression that utilizes a local variable I can't seem to get the actual value of the variable.

public class Person
{
  public string FirstName { get; set; }
}

string name = "Michael";

Expression<Func<Person, object>> exp = p => p.FirstName == name;

How in the world do I get the value of the variable "name" from the ConstantExpression? The only thing that I can think of is this:

string fieldValue = value.GetType().GetFields().First().GetValue(value).ToString();

Obviously this doesn't lend itself to being very flexible though....

A slightly more complicated example would be the following:

Person localPerson = new Person { FirstName = "Michael" };
Expression<Func<Person, object>> exp = p => p.FirstName == localPerson.FirstName;
like image 625
devlife Avatar asked Aug 09 '11 15:08

devlife


3 Answers

EDIT: Okay, it's clearer what you mean now, thanks to AHM's comment.

Basically the code is compiled to capture name in a separate class - and then apply a field access to get at its value from the constant expression which refers to an instance of it. (It has to do this as you may change the value of name after creating the expression - but the expression captures the variable, not the value.)

So you don't actually want to do anything on the ConstantExpression in VisitConstant - you want to work on the field access in VisitMember. You'll need to get the value from the ConstantExpression child, then give that to the FieldInfo to get the value:

using System;
using System.Linq.Expressions;
using System.Reflection;

public class Person
{
    public string FirstName { get; set; }
}

static class Program
{
    static void Main(string[] args)
    {
        string name = "Michael";

        Expression<Func<Person, object>> exp = p => p.FirstName == name;

        new Visitor().Visit(exp);
    }
}

class Visitor : ExpressionVisitor    
{
    protected override Expression VisitMember
        (MemberExpression member)
    {
        if (member.Expression is ConstantExpression &&
            member.Member is FieldInfo)
        {
            object container = 
                ((ConstantExpression)member.Expression).Value;
            object value = ((FieldInfo)member.Member).GetValue(container);
            Console.WriteLine("Got value: {0}", value);
        }
        return base.VisitMember(member);
    }
}

EDIT: Okay, slightly more involved version of the visitor class:

class Visitor : ExpressionVisitor    
{
    protected override Expression VisitMember
        (MemberExpression memberExpression)
    {
        // Recurse down to see if we can simplify...
        var expression = Visit(memberExpression.Expression);

        // If we've ended up with a constant, and it's a property or a field,
        // we can simplify ourselves to a constant
        if (expression is ConstantExpression)
        {
            object container = ((ConstantExpression) expression).Value;
            var member = memberExpression.Member;
            if (member is FieldInfo)
            {
                object value = ((FieldInfo)member).GetValue(container);
                return Expression.Constant(value);
            }
            if (member is PropertyInfo)
            {
                object value = ((PropertyInfo)member).GetValue(container, null);
                return Expression.Constant(value);
            }
        }
        return base.VisitMember(memberExpression);
    }
}

Now running that with:

var localPerson = new Person { FirstName = "Jon" };

Expression<Func<Person, object>> exp = p => p.FirstName == localPerson.FirstName;

Console.WriteLine("Before: {0}", exp);
Console.WriteLine("After: {0}", new Visitor().Visit(exp));

Gives the result:

Before: p => Convert((p.FirstName == 
           value(Program+<>c__DisplayClass1).localPerson.FirstName))
After: p => Convert((p.FirstName == "Jon"))
like image 101
Jon Skeet Avatar answered Nov 18 '22 01:11

Jon Skeet


Here's how I solved it for both cases you listed.

Basically assuming that the right hand side of your '==' can be treated like a function that takes no arguments and returns a value, it can be compiled to a C# delegate and invoked to retrieve this value without worrying about exactly what the code on the right hand side does.

So the basic example code is below

class Visitor : ExpressionVisitor {

  protected override Expression VisitBinary( BinaryExpression node ) {

    var memberLeft = node.Left as MemberExpression;
    if ( memberLeft != null && memberLeft.Expression is ParameterExpression ) {

      var f = Expression.Lambda( node.Right ).Compile();
      var value = f.DynamicInvoke();
      }

    return base.VisitBinary( node );
    }
  }

It looks for a binary op looking for "arg.member == something" then just compiles/evaluates the right hand side, and for both examples your provide the result is a string "Michael".

Note, this fails if your right hand side involved using the lamda argument like

p.FirstName == CallSomeFunc( p.FirstName )

like image 19
MerickOWA Avatar answered Nov 18 '22 00:11

MerickOWA


In general you need to implement own ExpressionVisitor with overriden VisitConstant and VisitMember, also we need a stack for MemberAccess nodes.

  • in the VisitMember put the node on the stack
  • in the VisitConstant make a 'while loop' to analyze if previous node is MemberExpression:
    • get the Member property of previous node
    • detect if it is FieldInfo or PropertyInfo
    • call GetValue of Field/Property Info - it will be the value of constant you need or value of intermediate member that can be used for obtain next value in complex cases(see bellow)
    • remove MemberExpression from the stack
    • close loop

Loop is needed for cases such this

var a = new { new b { c = true; }  }
var expression = () => a.b.c;

Here is part of visit constant method

    protected override Expression VisitConstant(ConstantExpression node)
    {
                    MemberExpression prevNode;
                    var val = node.Value;
                    while ((prevNode = PreviousNode as MemberExpression) != null)
                    {
                        var fieldInfo = prevNode.Member as FieldInfo;
                        var propertyInfo = prevNode.Member as PropertyInfo;

                        if (fieldInfo != null)
                            val = fieldInfo.GetValue(val);
                        if (propertyInfo != null)
                            val = propertyInfo.GetValue(val);
                        Nodes.Pop();
                    }
                    // we got the value
                    // now val = constant we was looking for

        return node;
    }

PreviousNode is property that do a Stack.Peek

like image 4
Serhii Kuzmychov Avatar answered Nov 18 '22 00:11

Serhii Kuzmychov