I've figured out how to assign a rotation value (element.RenderTransform = new RotateTransform(x)), but how do I get the rotation value of the element?
For example, if I wanted to make one ui element have the same rotation angle as another ui element, how would I do that?
You can get the rotation value by doing:
RotateTransform rotation = element.RenderTransform as RotateTransform;
if (rotation != null) // Make sure the transform is actually a RotateTransform
{
double rotationInDegrees = rotation.Angle;
// Do something with the rotationInDegrees here, if needed...
}
If you want to just make another UIelement rotate in the same way, you can just assign the same transform:
element2.RenderTransform = element.RenderTransform;
You can name the RotateTransform and then bind to its properties. For example, in your 'main' ui element, you define the transform as so:
<TextBlock Text="MainBox">
<TextBlock.RenderTransform>
<RotateTransform Angle="20"
CenterX="50"
CenterY="50"
x:Name="m"/>
</TextBlock.RenderTransform>
</TextBlock>
Then you can bind to that transform from another element:
<TextBlock Text="SecondBox">
<TextBlock.RenderTransform>
<RotateTransform Angle="{Binding Angle, ElementName=m}"
CenterX="{Binding CenterX, ElementName=m}"
CenterY="{Binding CenterY, ElementName=m}"/>
</TextBlock.RenderTransform>
</TextBlock>
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