I have a tool that generate entities I need to generate a samlpe value for testing. the problem is that we have alot of logical types (some of the same type but still different) and befor coding i wanted to know if someone have a easier solution...
Here is the Enum :
public enum LogicalTypeEnum
{
Identity,
DateAndTime,
Binary,
Quantity,
Comment,
Money,
Rate,
TimeStamp,
Caption,
Reference,
Number,
Weight,
Space,
Username,
Phone,
Email,
ZipCode
}
Thanks!!!
EDIT 1: I want to generate a random value not get a random element from the enum. I'm searching a way to get a random email or zipcode or money value.
I think you have to divide your answer into two parts:
First get a random enum type out of the list. I think this part is already solved by the other answers provided.
Afterwards you like to create a list of random values for the selected enum. So you need a factory that can create a valid random value for each of these types. The thing that come closest to your needs should be AutoPoco. It is quite easy to create a bunch of sample object filled up with some values you like for example
var factory = AutoPoco.AutoPocoContainer.Configure(x =>
{
x.Conventions(c =>
{
c.UseDefaultConventions();
});
x.Include<DataRowWrapper>()
.Setup(row => row.Timestamp).Use<DateTimeUniqueSource>()
.Setup(row => row.Name).Use<LastNameSource>()
.Setup(row => row.Value).Use<ApproximateNumberSource<decimal>>()
.Setup(row => row.Description).Use<RandomReadableStringSource>(10, 20);
});
var session = factory.CreateSession();
var sampleRows = session.List<DataRowWrapper>(1000).Get();
As you can see you can provide for each property your own Source (.Use<...Source>()
).
There are already some default sources within the project but i also made some on my own like the following:
public class RandomReadableStringSource : DatasourceBase<string>
{
private readonly char[] _Vocals = new char[] { 'a', 'e', 'i', 'o', 'u' };
private readonly char[] _Consonants = new char[] { 'b', 'c', 'd', 'f', 'g', 'h', 'k', 'l', 'm', 'n', 'p', 'r', 's', 't', 'v', 'w' };
private Random _Random;
private int _Minimum;
private int _Maximum;
public RandomReadableStringSource()
: this(20)
{ }
public RandomReadableStringSource(int max)
: this(5, max)
{ }
public RandomReadableStringSource(int min, int max)
{
if (min <= 0)
{
throw new ArgumentOutOfRangeException("minimum must be greater zero.");
}
if (min > max)
{
throw new ArgumentOutOfRangeException("minimum must be less or equal maximum.");
}
_Random = new Random();
_Minimum = min;
_Maximum = max;
}
public override string Next(IGenerationSession session)
{
var length = _Random.Next(_Minimum, _Maximum);
var sb = new StringBuilder(length);
for (int i = 0; i < length; i++)
{
var array = i % 2 == 0 ? _Consonants : _Vocals;
sb.Append(array[_Random.Next(array.Length)]);
}
return sb.ToString();
}
}
public class DateTimeUniqueSource : DatasourceBase<DateTime>
{
private Random _Random;
private DateTime _LastDateTime;
public DateTimeUniqueSource()
: this(new DateTime(1900, 1, 1))
{ }
public DateTimeUniqueSource(DateTime startdate)
{
if (startdate == null)
{
throw new ArgumentNullException("startdate");
}
_Random = new Random();
_LastDateTime = startdate;
}
public override DateTime Next(IGenerationSession session)
{
_LastDateTime = _LastDateTime.AddHours(_Random.NextDouble() * 1000);
return _LastDateTime;
}
}
So you could create your own source for each type and afterwards quite easy create a bunch of sample objects.
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