My game app works on all iPhone's and all iPad's. I also want it to work on all iPod Touches. There is no iPod Touch simulator in Xcode 6.1. So how do I work on it?
Open Xcode and click Menu > Xcode > Preferences > Select Components, and then choose the simulator version you want to download. When a simulator is opened from AppStudio, AppStudio Player automatically installs (if necessary) and opens in it.
You can either use the Apple App Store (easiest way) to install XCode or get the DMG/XIP file to install it if you do not use the App Store. Start iPhone/iOS Simulator. app to launch the Simulator. If you have not created a simulator yet, you need to do this in XCode.
The basic way to open a list of simulators is to use Xcode -> Window -> Devices and Simulators. Here you can create and manage all available simulators.
You have to keep in mind, that the iPhone simulator is just a simulator. It is not the real device.
The reason why there is no iPod Touch simulator is, because there would be no difference between the iPhone 5 and the current iPod Touch, since both have the same screen size and both have a 32 Bit architecture. They may have different hardware, but that doesn't matter
You can however, if you want to, make a new simulator based on the iPhone 5 simulator, which is named iPod Touch. This can be done in Xcode > Window > Devices. There you have to click on the little plus-button in the bottom left corner. Choose the device type, set a name and you are good to go.
For older iPod Touches choose the iPhone 4s simulator, since they had the screen size of the iPhone 4s.
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