I recently learned how to rotate a BitmapImage using the 'TransformedBitmap' and 'RotateTransformed' classes. Now I am able to perform clockwise rotations on my images. But how do I FLIP an image? I can't find the class(es) to perform horizontal and vertical flips of a BitmapImage. Please help me figure out how to do it. For instance, if my image was a drawing that looked like a 'd', then a vertical flip would result in something like a 'q', and a horizontal flip would result in something like a 'b'.
This article demonstrates how to rotate and translate images in WPF and XAML. Image transformation is a process of rotating and scaling images. There are two ways to rotate an image. First option is to use the Rotation property of BitmapImage and second option is use a TransformBitmap image.
Use a ScaleTransform with a ScaleX of -1 for horizontal and ScaleY of -1 for vertical flipping, applied to the image's RenderTransform
property. Using RenderTransformOrigin="0.5,0.5"
on the image makes sure your image gets flipped around its center, so you won't have to apply an additional TranslateTransform to move it into place:
<Image Source="a.jpg" Padding="5" RenderTransformOrigin="0.5,0.5"> <Image.RenderTransform> <ScaleTransform ScaleX="-1"/> </Image.RenderTransform> </Image>
for horizontal flipping and
<Image Source="a.jpg" Padding="5" RenderTransformOrigin="0.5,0.5"> <Image.RenderTransform> <ScaleTransform ScaleY="-1"/> </Image.RenderTransform> </Image>
for vertical.
If you want to do it in code-behind, in C# it should look something like this:
img.RenderTransformOrigin = new Point(0.5,0.5); ScaleTransform flipTrans = new ScaleTransform(); flipTrans.ScaleX = -1; //flipTrans.ScaleY = -1; img.RenderTransform = flipTrans;
To give your flip a little more "depth" so that is looks more like a true flip you probably want to do a skew transform with a smaller scale transform.
You would want to skew the object about 20 degrees to make it look as if it is flipping in 3D. This is a poor mans 3D flip. You can accomplish a true 3D flip in WPF but that takes a bit more work.
This will give you the animation that looks cleaner, then you can toggle visibility on two different panels to give the impression of a front and a backside to your element.
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="MyControl" Storyboard.TargetProperty="(FrameworkElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.0" Value="1" /> <SplineDoubleKeyFrame KeyTime="00:00:00.09" Value="0.3" /> <SplineDoubleKeyFrame KeyTime="00:00:00.12" Value="0.6" /> <SplineDoubleKeyFrame KeyTime="00:00:00.15" Value="0.8" /> <SplineDoubleKeyFrame KeyTime="00:00:00.18" Value="1" /> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1" /> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="MyControl" Storyboard.TargetProperty="(FrameworkElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00.0" Value="1" /> <SplineDoubleKeyFrame KeyTime="00:00:00.09" Value="0.9" /> <SplineDoubleKeyFrame KeyTime="00:00:00.18" Value="1" /> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1" /> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="MyControl" Storyboard.TargetProperty="(FrameworkElement.RenderTransform).(TransformGroup.Children)[1].(SkewTransform.AngleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0" /> <SplineDoubleKeyFrame KeyTime="00:00:00.06" Value="-10" /> <SplineDoubleKeyFrame KeyTime="00:00:00.09" Value="-20" /> <SplineDoubleKeyFrame KeyTime="00:00:00.1" Value="20" /> <SplineDoubleKeyFrame KeyTime="00:00:00.18" Value="0" /> </DoubleAnimationUsingKeyFrames>
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