Hello kinda new to LibGDX and currently having issues with the fullscreen mode on pc, what i'm trying to do is set my game to fullscreen whenever someone presses a key and this doesn't do anything whenver i type something in the main method in desktopLauncher.java. And importing the LwjglApplicationConfiguration class in the core map doesn't work because it isn't available there for some reason.
I tested the answer provided by PandaBR on this question and it works. https://gamedev.stackexchange.com/a/119867/81956
Put this in the render method of your main LibGDX / Game class (not DesktopLauncher). Change "Input.Keys.TAB" to be the key you want to toggle your program in and out of full screen mode.
if (Gdx.input.isKeyPressed(Input.Keys.TAB)){
Boolean fullScreen = Gdx.graphics.isFullscreen();
Graphics.DisplayMode currentMode = Gdx.graphics.getDisplayMode();
if (fullScreen == true)
Gdx.graphics.setWindowedMode(currentMode.width, currentMode.height);
else
Gdx.graphics.setFullscreenMode(currentMode);
}
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