I'd like some tips-in-the-right-direction or even ready solutions to this problem and I'm pretty stuck (I'm just beginner/intermediate):
I'm trying to implement a SSH in my application. The SSH-backend works fine and such, but I'm stuck at the frontend. What WPF-Combination would present me with an adequate solution to emulate a console? Put aside a complete terminal-emulation, I'd be happy to simply readline/writeline into something that looks like a console :-)
My best approach yet was a 80x50 Grid of single characters resulting in 4000 single cells and that feels like a total overkill.
Another idea was to make a console-Appl. bound to a wpf-window in another project. But...is that even possible and how?
Given that you want to emulate a console, I'd do it like this. Note that you'd have to handle the commands and outputting the results yourself.
page.xaml
<Window x:Class="ConsoleEmulation.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" MinHeight="350" MinWidth="525" Height="350" Width="525">
<Grid>
<ScrollViewer Name="Scroller" Margin="0" Background="Black">
<StackPanel>
<ItemsControl ItemsSource="{Binding ConsoleOutput, Mode=OneWay}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Path=.}" Foreground="White" FontFamily="Consolas"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<TextBox Text="{Binding ConsoleInput, Mode=TwoWay}" Background="Black" Foreground="White" FontFamily="Consolas" Name="InputBlock" BorderBrush="{x:Null}" SelectionBrush="{x:Null}" />
</StackPanel>
</ScrollViewer>
</Grid>
</Window>
page.xaml.cs
public partial class MainWindow : Window
{
ConsoleContent dc = new ConsoleContent();
public MainWindow()
{
InitializeComponent();
DataContext = dc;
Loaded += MainWindow_Loaded;
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
InputBlock.KeyDown += InputBlock_KeyDown;
InputBlock.Focus();
}
void InputBlock_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
dc.ConsoleInput = InputBlock.Text;
dc.RunCommand();
InputBlock.Focus();
Scroller.ScrollToBottom();
}
}
}
public class ConsoleContent : INotifyPropertyChanged
{
string consoleInput = string.Empty;
ObservableCollection<string> consoleOutput = new ObservableCollection<string>() { "Console Emulation Sample..." };
public string ConsoleInput
{
get
{
return consoleInput;
}
set
{
consoleInput = value;
OnPropertyChanged("ConsoleInput");
}
}
public ObservableCollection<string> ConsoleOutput
{
get
{
return consoleOutput;
}
set
{
consoleOutput = value;
OnPropertyChanged("ConsoleOutput");
}
}
public void RunCommand()
{
ConsoleOutput.Add(ConsoleInput);
// do your stuff here.
ConsoleInput = String.Empty;
}
public event PropertyChangedEventHandler PropertyChanged;
void OnPropertyChanged(string propertyName)
{
if (null != PropertyChanged)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
Did you know that you can display a Console window from your application by using AllocConsole?
This is a simple way to create a "dual-mode" application can be a console or windows forms application.
[DllImport("kernel32")]
static extern bool AllocConsole();
Or you can use this:
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<TextBlock Text="Console contents..." HorizontalAlignment="Stretch" VerticalAlignment="Stretch" x:Name="ConsoleTextBlock"/>
<DockPanel Grid.Row="1">
<TextBox/>
</DockPanel>
</Grid>
For better looks, replace the TextBlock with a ListBox and style the ItemTemplate accordingly.
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