I've read this article: generating/creating hexagon grid in C . But look like both the author and answerer have already abandoned it.
√(hexagonSide - hexagonWidth * hexagonWidth)
: What's hexagonSide and hexagonWidth? Isn't it will < 0 (so square root can't be calculated).
And, can I put a hexagon into a rectangle? I need to create a grid like this:
One more thing, how can I arrange my array to store data, as well as get which cells are next to one cell?
I have never been taught about hexagon, so I know nothing about it, but I can easily learn new thing, so if you can explain or give me a clue, I may do it myself.
One way to represent the data would be to think of it like this:
a-b-c-d-e-
-f-g-h-i-j
k-l-m-n-o-
-p-q-r-s-t
u-v-w-x-y-
The dashes are null locations -- they exist in the array, but do not represent any hexagon. Here, hexagon m is connected to hexagons c, g, h, q, r, w. Once you are ok with that representation, you can make it more compact by removing the null locations:
abcde
fghij
klmno
pqrst
uvwxy
Hexagon m is still connected to hexagons c, g, h, q, r, w, it's just a little harder to see.
Update Read this: http://www-cs-students.stanford.edu/~amitp/game-programming/grids/
This is how I draw the hexagon:
public Hexagon(float pX, float pY, float pSize) {
super(pX, pY, pSize, pSize);
// setColor(1, 0, 0);
setAlpha(0);
float x1, x2, y1, y2;
float lineWidth = 3;
x1 = 0; y1 = pSize / 2;
x2 = pSize / 4; y2 = (pSize * ((2 - (float)Math.sqrt(3)) / 4)); // Done
Line line = new Line(x1, y1, x2, y2);
line.setLineWidth(lineWidth);
attachChild(line);
x1 = x2; y1 = y2;
x2 = pSize * .75f; // Done
line = new Line(x1, y1, x2, y2);
line.setLineWidth(lineWidth);
attachChild(line);
x1 = x2; y1 = y2;
x2 = pSize; y2 = pSize / 2; // Done
line = new Line(x1, y1, x2, y2);
line.setLineWidth(lineWidth);
attachChild(line);
x1 = x2; y1 = y2;
x2 = pSize * .75f; y2 = pSize - (pSize * ((2 - (float)Math.sqrt(3)) / 4)); // Done
line = new Line(x1, y1, x2, y2);
line.setLineWidth(lineWidth);
attachChild(line);
x1 = x2; y1 = y2;
x2 = pSize / 4; // Done
line = new Line(x1, y1, x2, y2);
line.setLineWidth(lineWidth);
attachChild(line);
x1 = x2; y1 = y2;
x2 = 0; y2 = pSize / 2; // Done
line = new Line(x1, y1, x2, y2);
line.setLineWidth(lineWidth);
attachChild(line);
touchableArea = new Rectangle(pSize / 4, pSize / 4, pSize * .75f, pSize * .75f);
touchableArea.setAlpha(0);
attachChild(touchableArea);
}
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