I am using Image view and drawing overlay image using layerDrawable. I have used two bitmaps original and myBitmap. After zoom I am not able draw circle in correct location, it's drawn in different location.
This is the code I am using,
ImageView view = (ImageView) findViewById(R.id.imageView);
view.setOnTouchListener(this);
Options options = new BitmapFactory.Options();
options.inScaled = false;
original = BitmapFactory.decodeResource(getResources(), R.drawable.mainscreen,options);
original= getResizedBitmap(original, width, 200);
myBitmap = func(original);
Resources r = getResources();
layers = new Drawable[2];
layers[0] = new BitmapDrawable(original);
layers[1] = new BitmapDrawable(myBitmap);
LayerDrawable layerDrawable = new LayerDrawable(layers);
view.setImageDrawable(layerDrawable);
bitmap = Bitmap.createBitmap(width, 200, Config.ARGB_8888);
pcanvas = new Canvas();
pcanvas.setBitmap(bitmap);
pcanvas.drawBitmap(grayScale, 0, 0, null);
public boolean onTouch(View v, MotionEvent rawEvent) {
WrapMotionEvent event = WrapMotionEvent.wrap(rawEvent);
// ...
ImageView view = (ImageView) v;
// Dump touch event to log
// dumpEvent(event);
if (isZoomRequired == false)
{
x = (int) rawEvent.getX();
y = (int) rawEvent.getY();
r = SettingsActivity.brushsize;
pcanvas.drawCircle(x, y, r, mPaint);
layers[1] = new BitmapDrawable(bitmap);
LayerDrawable layerDrawable = new LayerDrawable(layers);
view.setImageDrawable(layerDrawable);
}
else
{
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
}
return true; // indicate event was handled
}
Kindly help me. I need to draw circle in correct location after zoom.
Any help would be appreciated.
Could you add images showing what it is you're trying to get and a pic showing what you get instead?
One thing to keep in mind is that certain operations use a different zero point for the y axis. I've been fighting this on matrix operations on a surfaceview, where I've had to calculate a correction factor because one operation used the top of the view as y=0 and the matrix operation used the bottom of the view as y=0, so the actual matrix operation needed something like: matrixY = (totalHeightY - Yposition).
But showing what you expect and what you're getting would help diagnose the problem quicker than running and working through your code :)
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