I wanna save some images from a site. At the moment I can get the paths to the images but I have no clue how to get and save the images with phantomJs.
findRotationTeaserImages = ->
paths = page.evaluate ->
jQuery('.rotate img').map(-> return this.src).get()
for path, i in paths
console.log(path);
//save the image
I know this is an old question, but you do this pretty simply by storing the dimensions and location of each image on the in an object, then altering the phantomjs page.clipRect so that the page.render() method renders only the area where the image is. Here is an example, scraping multiple images from http://dribbble.com/ :
var page = require('webpage').create();
page.open('http://dribbble.com/', function() {
page.includeJs('//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js',function() {
var images = page.evaluate(function() {
var images = [];
function getImgDimensions($i) {
return {
top : $i.offset().top,
left : $i.offset().left,
width : $i.width(),
height : $i.height()
}
}
$('.dribbble-img img').each(function() {
var img = getImgDimensions($(this));
images.push(img);
});
return images;
});
images.forEach(function(imageObj, index, array){
page.clipRect = imageObj;
page.render('images/'+index+'.png')
});
phantom.exit();
});
});
There is now another way to do this.
var fs = require("fs");
var imageBase64 = page.evaluate(function(){
var canvas = document.createElement("canvas");
canvas.width =img.width;
canvas.height =img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
return canvas.toDataURL ("image/png").split(",")[1];
})
fs.write("file.png",atob(imageBase64),'wb');
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With