Simply You can use following methods.
using (WebClient client = new WebClient())
{
client.DownloadFile(new Uri(url), @"c:\temp\image35.png");
// OR
client.DownloadFileAsync(new Uri(url), @"c:\temp\image35.png");
}
These methods are almost same as DownloadString(..) and DownloadStringAsync(...). They store the file in Directory rather than in C# string and no need of Format extension in URi
public void SaveImage(string imageUrl, string filename, ImageFormat format)
{
WebClient client = new WebClient();
Stream stream = client.OpenRead(imageUrl);
Bitmap bitmap; bitmap = new Bitmap(stream);
if (bitmap != null)
{
bitmap.Save(filename, format);
}
stream.Flush();
stream.Close();
client.Dispose();
}
try
{
SaveImage("--- Any Image URL---", "--- Any Image Path ---", ImageFormat.Png)
}
catch(ExternalException)
{
// Something is wrong with Format -- Maybe required Format is not
// applicable here
}
catch(ArgumentNullException)
{
// Something wrong with Stream
}
Depending whether or not you know the image format, here are ways you can do it :
using (WebClient webClient = new WebClient())
{
webClient.DownloadFile("http://yoururl.com/image.png", "image.png") ;
}
You can use Image.FromStream
to load any kind of usual bitmaps (jpg, png, bmp, gif, ... ), it will detect automaticaly the file type and you don't even need to check the url extension (which is not a very good practice). E.g:
using (WebClient webClient = new WebClient())
{
byte [] data = webClient.DownloadData("https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t34.0-12/10555140_10201501435212873_1318258071_n.jpg?oh=97ebc03895b7acee9aebbde7d6b002bf&oe=53C9ABB0&__gda__=1405685729_110e04e71d9");
using (MemoryStream mem = new MemoryStream(data))
{
using (var yourImage = Image.FromStream(mem))
{
// If you want it as Png
yourImage.Save("path_to_your_file.png", ImageFormat.Png) ;
// If you want it as Jpeg
yourImage.Save("path_to_your_file.jpg", ImageFormat.Jpeg) ;
}
}
}
Note : ArgumentException may be thrown by Image.FromStream
if the downloaded content is not a known image type.
Check this reference on MSDN to find all format available.
Here are reference to WebClient
and Bitmap
.
For anyone who wants to download an image WITHOUT saving it to a file:
Image DownloadImage(string fromUrl)
{
using (System.Net.WebClient webClient = new System.Net.WebClient())
{
using (Stream stream = webClient.OpenRead(fromUrl))
{
return Image.FromStream(stream);
}
}
}
.NET has changed a bit over the years, making the other answers on this post pretty dated:
Image
from System.Drawing
(which is not available for .NET Core) to find the image formatSystem.Net.WebClient
which is deprecated
We don't recommend that you use the
WebClient
class for new development. Instead, use the System.Net.Http.HttpClient class.
The first part of getting the file extension is to remove all the unnecessary parts from the URL.
We can use Uri.GetLeftPart() with UriPartial.Path to get everything from the Scheme
up to the Path
.
In other words, https://www.example.com/image.png?query&with.dots
becomes https://www.example.com/image.png
.
After that, we can use Path.GetExtension() to get only the extension (in my previous example, .png
).
var uriWithoutQuery = uri.GetLeftPart(UriPartial.Path);
var fileExtension = Path.GetExtension(uriWithoutQuery);
From here it should be straight forward. Download the image with HttpClient.GetByteArrayAsync, create the path, ensure the directory exists and then write the bytes to the path with File.WriteAllBytesAsync()
private async Task DownloadImageAsync(string directoryPath, string fileName, Uri uri)
{
using var httpClient = new HttpClient();
// Get the file extension
var uriWithoutQuery = uri.GetLeftPart(UriPartial.Path);
var fileExtension = Path.GetExtension(uriWithoutQuery);
// Create file path and ensure directory exists
var path = Path.Combine(directoryPath, $"{fileName}{fileExtension}");
Directory.CreateDirectory(directoryPath);
// Download the image and write to the file
var imageBytes = await httpClient.GetByteArrayAsync(uri);
await File.WriteAllBytesAsync(path, imageBytes);
}
Note that you need the following using directives.
using System;
using System.IO;
using System.Threading.Tasks;
using System.Net.Http;
var folder = "images";
var fileName = "test";
var url = "https://cdn.discordapp.com/attachments/458291463663386646/592779619212460054/Screenshot_20190624-201411.jpg?query&with.dots";
await DownloadImageAsync(folder, fileName, new Uri(url));
HttpClient
for every method call. It is supposed to be reused throughout the application. I wrote a short example of an ImageDownloader
(50 lines) with more documentation that correctly reuses the HttpClient
and properly disposes of it that you can find here.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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