I am trying to download an audio file from the internet and save it onto the phone. This is the download function:
func download() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
Then, after I close and open the app, I use the following function to retrieve the url and play it using an AVPlayer:
func getUrl2() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
if let u = self.destinationUrl {
let player = AVPlayer(url: u)
print(u)
print("Bouta play")
print(CMTimeGetSeconds(player.currentItem!.duration))
player.play()
}
}
}
The duration that keeps getting printed out is "nan". Is there a way to check if the audio file is actually downloading? Or could it be a problem with retrieving the file after the download? Thanks in advance.
First of all you have to check for the URL is not empty with the below logic:
if !link.isEmpty{
checkBookFileExists(withLink: link){ [weak self] downloadedURL in
guard let self = self else{
return
}
play(url: downloadedURL)
}
}
Then checkBookFileExists function will check if the file already saved or not before download it again:
func checkBookFileExists(withLink link: String, completion: @escaping ((_ filePath: URL)->Void)){
let urlString = link.addingPercentEncoding(withAllowedCharacters: CharacterSet.urlQueryAllowed)
if let url = URL.init(string: urlString ?? ""){
let fileManager = FileManager.default
if let documentDirectory = try? fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor:nil, create: false){
let filePath = documentDirectory.appendingPathComponent(url.lastPathComponent, isDirectory: false)
do {
if try filePath.checkResourceIsReachable() {
print("file exist")
completion(filePath)
} else {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
} catch {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
}else{
print("file doesnt exist")
}
}else{
print("file doesnt exist")
}
}
Then if the file doesn't exists you will download it with the below function:
func downloadFile(withUrl url: URL, andFilePath filePath: URL, completion: @escaping ((_ filePath: URL)->Void)){
DispatchQueue.global(qos: .background).async {
do {
let data = try Data.init(contentsOf: url)
try data.write(to: filePath, options: .atomic)
print("saved at \(filePath.absoluteString)")
DispatchQueue.main.async {
completion(filePath)
}
} catch {
print("an error happened while downloading or saving the file")
}
}
}
That function will save it and you can play it with:
func play(url: URL) {
print("playing \(url)")
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.prepareToPlay()
audioPlayer?.delegate = self
audioPlayer?.play()
let percentage = (audioPlayer?.currentTime ?? 0)/(audioPlayer?.duration ?? 0)
DispatchQueue.main.async {
// do what ever you want with that "percentage"
}
} catch let error {
audioPlayer = nil
}
}
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