I want to display 2d png image in Arcore. I don’t want to use obj, .smf ,imgdb file, and 3D image. I have already referred many links but none of them showing how to display only 2d png image using Arcore.
https://github.com/google-ar/arcore-android-sdk
https://developers.google.com/ar/develop/java/quickstart
If you use ViewRenderable of Sceneform, then you can create a wall in AR space from 2D png image just like standard android widgets.
This is an example of layout xml for ViewRenderable. As you know, it's just a layout xml for Android apps ;)
<?xml version="1.0" encoding="utf-8"?>
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/imageCard"
android:layout_width="123dp"
android:layout_height="197dp"
android:src="@drawable/Your_Image_Resource" />
And you can get ImageView instance in your Java code like below to set a source image dynamically.
ViewRenderable.builder()
.setView(fragment.getContext(), R.layout.imgboard)
.build()
.thenAccept(renderable -> {
ImageView imgView = (ImageView)renderrable.getView();
});
This is my sample shot with using ViewRenderable, the object on the far right was created from a png image.
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