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How to detect when a user plugs headset on android device? (Opposite of ACTION_AUDIO_BECOMING_NOISY)

I'm developing an application that has the following requisite: If there is a headset plugged in the device and the user removes it, I need to mute all streams. To do that I need to listen to the AudioManager.ACTION_AUDIO_BECOMING_NOISY Broadcast. This is ok! Not problem here.

But when the user plugs the headset again, I need to un-mute the device. But there isn't a AudioManager.ACTION_AUDIO_BECOMING_NOISY opposite broadcast. I cannot know when the headset is plugged again.

One solution is to periodically see if AudioManager.isWiredHeadsetOn() is true but this don't appear to be a good solution to me.

Is there a way to detect when the user plugs a headset on the device?

Edited: I tried to use Intent.ACTION_HEADSET_PLUG this way, but it didn't work.

In the manifest.xml I put:

<receiver android:name=".MusicIntentReceiver" >     <intent-filter>         <action android:name="android.intent.action.HEADSET_PLUG" />     </intent-filter> </receiver> 

And here is the code of my MusicIntentReceiver.java:

public class MusicIntentReceiver extends BroadcastReceiver {      public void onReceive(Context ctx, Intent intent) {         AudioManager audioManager = (AudioManager)ctx.getSystemService(Context.AUDIO_SERVICE);         if (intent.getAction().equals(Intent.ACTION_HEADSET_PLUG)) {             Log.d("Let's turn the sound on!");             //other things to un-mute the streams         }     } } 

Any other solution to try?

like image 357
Renato Lochetti Avatar asked Nov 28 '12 16:11

Renato Lochetti


People also ask

How do you check if headphones are plugged in android programmatically?

AudioManager audioManager = (AudioManager)getSystemService(Context. AUDIO_SERVICE); audioManager. isWiredHeadsetOn(); (Don't worry about the deprecation, it's still usable for ONLY checking if the headset are plugged in.)

How do you check if headphones are connected?

Activate the Test Call or similar feature. Typically you do this by selecting a dummy contact labeled Test Call or something similar from your contacts list, and then initiate a call. When you speak into the microphone, you should be able to hear your voice played back over the headphones.


2 Answers

How about this call: http://developer.android.com/reference/android/content/Intent.html#ACTION_HEADSET_PLUG which I found at Droid Incredible Headphones Detection ?

The updated code I see in your question now isn't enough. That broadcast happens when the plugged state changes, and sometimes when it doesn't, according to Intent.ACTION_HEADSET_PLUG is received when activity starts so I would write:

package com.example.testmbr;  import android.os.Bundle; import android.app.Activity; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.content.IntentFilter; import android.util.Log;  public class MainActivity extends Activity  { private static final String TAG = "MainActivity"; private MusicIntentReceiver myReceiver;  @Override protected void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.activity_main);     myReceiver = new MusicIntentReceiver(); }  @Override public void onResume() {     IntentFilter filter = new IntentFilter(Intent.ACTION_HEADSET_PLUG);     registerReceiver(myReceiver, filter);     super.onResume(); }  private class MusicIntentReceiver extends BroadcastReceiver {     @Override public void onReceive(Context context, Intent intent) {         if (intent.getAction().equals(Intent.ACTION_HEADSET_PLUG)) {             int state = intent.getIntExtra("state", -1);             switch (state) {             case 0:                 Log.d(TAG, "Headset is unplugged");                 break;             case 1:                 Log.d(TAG, "Headset is plugged");                 break;             default:                 Log.d(TAG, "I have no idea what the headset state is");             }         }     } }  @Override public void onPause() {     unregisterReceiver(myReceiver);     super.onPause(); } } 

The AudioManager.isWiredHeadsetOn() call which I earlier recommended turns out to be deprecated since API 14, so I replaced it with extracting the state from the broadcast intent. It's possible that there could be multiple broadcasts for each plugging or unplugging, perhaps because of contact bounce in the connector.

like image 153
emrys57 Avatar answered Sep 22 '22 04:09

emrys57


I haven't worked with this, but if I'm reading the docs right, ACTION_AUDIO_BECOMING_NOISY is for letting an app know that the audio input might start hearing the audio output. When you unplug the headset, the phone's mic might start picking up the phone's speaker, hence the message.

On the other hand, ACTION_SCO_AUDIO_STATE_UPDATED is designed to let you know when there is a change in the connection state of a bluetooth device.

That second one is probably what you want to listen for.

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Steve Blackwell Avatar answered Sep 26 '22 04:09

Steve Blackwell