I want to delete data from my stream after I read it.
Basically I want the same system than channel in Go.
So, if I add 5, 3 and 2, my stream contains 5, 3 and 2.
When I start reading, I get 5, and my stream now contains 3 and 2 etc...
Is it possible?
EDIT: Here my problem with some code.
I use a StreamBuilder to receive data. When I change the state, it trigger again my function like if I'd just receive data.
child: StreamBuilder<Tag>(
stream: widget.tagStream,
initialData: Tag(),
builder: (BuildContext context, AsyncSnapshot<Tag> snapshot) {
/// This should be trigger only when I receive data
if (mapController.ready && snapshot.hasData) {
tag = snapshot.data;
mapController.move(
LatLng(tag.position.latitude, tag.position.longitude),
mapController.zoom);
}
return RubberBottomSheet(...);
),
Here some context:
I have a map with icons representing objects. When I click on an icon or if I search the item related on my search bar, a RubberBottomSheet appears to show informations about the object. To do that, I use a StreamBuilder, so I just need to put the object clicked or searched in it to make my rubber appears and fill in. I also need to centrer on my icon to let the user know where is the object. My problem is that when I open or close my keyboard or when I use a setState (for changing the appearance of my search bar for example), it automatically trigger the StreamBuilder like if it receive new data.
Sorry, I should have started here...
The answer of Amine seems to be the best, but I'd like to share my solution too, maybe it'll help some persons.
After I've executed my code, I pass an empty object to my Stream. I just have to verify that my object is not empty before executing my code and everything works like a charm.
builder: (BuildContext context, AsyncSnapshot<Tag> snapshot) {
if (mapController.ready &&
snapshot.hasData &&
snapshot.data.mobile.nid != 0) {
tag = snapshot.data;
... /// My code
widget.tagStream.sink.add(Tag());
}
I've had similar behavior with a StreamBuilder
and I couldn't find a solution for days. What I did instead is use a ListView
builder that takes data from an InheritedWidget
instead.
So basically instead of having to put data into the stream sink, I simply wrap my data setter in the InheritedWidget
in a setState()
and the ListView
rebuilds every time I change the data.
N.B: My StreamBuilder
also involved a map, I've always thought it was the one interfering with it but I never got to solve the problem. As in your case, every time I change the state, the stream rebuilds with the same data it had before.
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