UPDATED: Added what RoInitialize
looks like in roapi.h
I am in the process of writing a pure C++11 WinRT library. I do not use WRL or C++/CX (Obviously if I want pure C++11).
I got my code to compile and run on MSVC, but I want to see if I can get the code to compile and run on Mingw Gcc. Specifically, I am using GCC 4.7.2 obtained from nuwen.net.
What I need at this point is a way to call the Windows API Functions RoInitialize
, RoUnitialize
, RoGetActivationFactory
and the HSTRING
Functions WindowsCreateString
, WindowsDuplicateString
, WindowsDeleteString
.
I tried compiling this program in G++ but got the error
extern "C"{
__declspec(dllimport)int __stdcall RoInitialize(int);
}
int main(){
RoInitialize(1);
}
I tried to compile but got:
c:\Users\jrb\Desktop>g++ gccwinrt.cpp
C:\Users\jrb\AppData\Local\Temp\ccy7y1V9.o:gccwinrt.cpp:(.text+0x1e): undefined
reference to `_imp__RoInitialize@4'
collect2.exe: error: ld returned 1 exit status
If anybody can point me in the right direction on how to declare these functions and what libraries I need to link to, I would appreciate it. Even if it requires LoadLibrary
/GetProcAddress
I would still be ok with that
Update: Here is what RoInitialize
looks like in the header roapi.h
ROAPI
_Check_return_
HRESULT
WINAPI
RoInitialize(
_In_ RO_INIT_TYPE initType
);
ROAPI is just a define for __declspec(dllimport)
_Check_return_ is part of SAL (Secure Annotations Language?)
HRESULT maps to int32
WINAPI is a define for __stdcall
RO_INIT_TYPE is an enumeration so int should cover it
The import library for these functions is runtimeobject.lib
(which the MSDN documentation fails to mention). It can be found in the Windows SDK for Windows 8.
The library you need to link against is windowsapp.lib
(and only this lib, remove all others).
This topic lists the Win32 APIs that are part of the Universal Windows Platform (UWP) and that are implemented by all Windows 10 devices. For convenience, an umbrella library named WindowsApp.lib is provided in the Microsoft Windows Software Development Kit (SDK), which provides the exports for this set of Win32 APIs. Link your app with WindowsApp.lib (and no other libraries) to access these APIs.
APIs present on all Windows 10 devices - Microsoft Docs
See that page for a complete list of functions that implements; it includes RoInitialize
, RoUnitialize
, RoGetActivationFactory
and WindowsCreateString
, WindowsDuplicateString
, & WindowsDeleteString
(among many, many others). If you need other functions, you may need to link extension APIs also.
Similar guidance was originally on https://msdn.microsoft.com/en-gb/windows/uwp/get-started/universal-application-platform-guide#writing-code but is no longer present:
Windowsapp.lib is an "umbrella" lib that provides the exports for the UWP APIs. Linking to Windowsapp.lib will add to your app dependencies on dlls that are present on all Windows 10 device families.
For delay loading, you will need to load api-ms-win-core-winrt-l1-1-0.dll
, which is an API set, a collection of APIs that Windows can load regardless of where the actual DLLs are. This specific set is listed as a Windows 8.1 API set, however if you check the documentation for RoInitialize it says the minimum supported client is Windows 8. Assuming you use LoadLibrary
and GetProcAddress
, it shouldn't matter.
The actual DLL that the method is implemented in is combase.dll
, but they use these API set DLLs as a level of indirection so that they are free to change or update that original DLL in the future.
For future reference, the API sets for Windows 10 (UWP) are listed on a separate page to the API sets for Windows 8 (and 8.1). The stub DLL (for delay loading) is the same. https://msdn.microsoft.com/library/windows/desktop/mt186421
Many other APIs also list their corresponding API set in their own documentation. For example, MSDN gives AllowSetForeground as an example.
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