When I use Application Loader, I get to the point where it asks me to "Choose..." the file to be uploaded.
If I understand correctly, it supposes to be the appName.app file I see under "Products" on my app bundle (I right click it and select "Show in Finder" to get to the specific file in library; then I'm supposed to ZIP it and the ZIP file is what I will choose in Application Loader). First, am I correct with this assumption?
if yes...
What should I define different in XCode than the way I used to build the application for testing (on simulator and on my personal iPhone)?
Should I change the Info--->Command-line build use from Debug to Release?
How should I define the Build Settings--->Code Signing section (in which field should I select the "iPhone Developer" option and in which should it be "iPhone Distribution")?
Are there any other important Info/Build Settings/p.list/etc... fields I should relate to?
any help will be appreciated...
public interface ApplicationLoader. Loads an application. This is responsible for instantiating an application given a context. Application loaders are expected to instantiate all parts of an application, wiring everything together.
Application Loader is a developer tool (part of Xcode) that uploads apps to the Mac/iOS App Stores for sale.
This is basically it. Hope it will help anyone looking for the answer.
Go and login to the iOS Provisioning Portal. From the menu on the left, select "Distribution" and you should be landed to the "Prepare App" tab. Read through the instructions carefully, you mostly need the information under "Building your Application with Xcode for Distribution". Remember that "Only Team Agents are authorized to prepare and submit applications for distribution".
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