I am newbie on javafx. I want to show popup menu on Right Mouse click. I find one tutorial Here and Here but don't understand. I want to create popup menu which show in image on this link.
Right now i am creating stage but i don't want stage. I need to show popup menu which show on right click and close when i click anywhere.
Here is my code in which i am using stage but i need to ope popup menu like above link.
public void MouseClickedOnTree(MouseEvent event) {
if (event.isSecondaryButtonDown()) {
System.out.println("secondary press");
final Stage optionstage = new Stage();
VBox vBox = new VBox(5);
vBox.setMinHeight(50);
vBox.setMinWidth(50);
Button btnNewTestBed = new Button("New Testbed");
btnNewTestBed.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
try {
optionstage.close();
stage.show();
} catch (IOException ex) {
Exceptions.printStackTrace(ex);
}
}
});
Button btnOpenTestbed = new Button("Open Testbed");
btnOpenTestbed.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
optionstage.close();
}
});
optionstage.addEventHandler(KeyEvent.KEY_PRESSED, new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent t) {
if (t.getCode() == KeyCode.ESCAPE) {
System.out.println("click on escape");
//Stage sb = (Stage) label.getScene().getWindow();//use any one object
if(optionstage.isShowing())
optionstage.close();
}
}
});
vBox.getChildren().addAll(btnNewTestBed, btnOpenTestbed);
optionstage.setScene(new Scene(vBox, 100, 100));
//stage.setScene(new Scene(new Group(new Text(50,50, "my second window"))));
optionstage.setX(event.getSceneX());
optionstage.setY(event.getScreenY());
optionstage.initStyle(StageStyle.UNDECORATED);
optionstage.show();
}
Please provide me any link or reference.
The context of your code is not very clear: is this inside an event handler? If so, what's it an event handler for? If not, what is event
in the opening if
statement?
The two links you provide are pretty complex; in JavaFX (unlike Swing) you should only consider subclassing existing Node classes for pretty advanced use cases. You don't need this level of complexity just to create a popup menu.
The easiest way to create a popup menu is for a Control
(or subclass); you just need to create a ContextMenu
, add MenuItem
s to it, and set it as the contextMenu
on your control:
TextField textField = new TextField("Type Something"); // we will add a popup menu to this text field
final ContextMenu contextMenu = new ContextMenu();
MenuItem cut = new MenuItem("Cut");
MenuItem copy = new MenuItem("Copy");
MenuItem paste = new MenuItem("Paste");
contextMenu.getItems().addAll(cut, copy, paste);
cut.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("Cut...");
}
});
// ...
textField.setContextMenu(contextMenu);
If you want to use a ContextMenu
on a Node that is not a Control
(a Pane
or a Shape
, for example), you don't have a setContextMenu(...)
method, so you just need a little more work:
final AnchorPane pane = new AnchorPane();
// fill pane with nodes, etc
// create context menu and menu items as above
pane.setOnMousePressed(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if (event.isSecondaryButtonDown()) {
contextMenu.show(pane, event.getScreenX(), event.getScreenY());
}
}
});
See the Javadocs for ContextMenu
or the tutorial for more details.
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