I have a code, that parses JSON's list of questions and I can get every property. How can I iterate through the whole file and for each question create an object ?
class ViewController: UIViewController {
var hoge: JSON?
override func viewDidLoad() {
super.viewDidLoad()
let number = arc4random_uniform(1000)
let url = NSURL(string: "http://www.wirehead.ru/try-en.json?\(number)")
var request = NSURLRequest(URL: url!)
var data = NSURLConnection.sendSynchronousRequest(request, returningResponse: nil, error: nil)
if data != nil {
hoge = JSON(data: data!)
let level = hoge!["pack1"][0]["level"].intValue
let questionText = hoge!["pack1"][0]["questionText"].stringValue
let answer1 = hoge!["pack1"][0]["answer1"].stringValue
let answer2 = hoge!["pack1"][0]["answer2"].stringValue
let answer3 = hoge!["pack1"][0]["answer3"].stringValue
let answer4 = hoge!["pack1"][0]["answer4"].stringValue
let correctAnswer = hoge!["pack1"][0]["correctAnswer"].stringValue
let haveAnswered = hoge!["pack1"][0]["haveAnswered"].boolValue
}
}
}
my model of Question which objects I want to create below
class Question {
var level : Int?
var questionText : String?
var answer1 : String?
var answer2 : String?
var answer3 : String?
var answer4 : String?
var correctAnswer : String?
var haveAnswered : Bool = false
init(level: Int, questionText:String, answer1:String, answer2:String, answer3:String, answer4:String, correctAnswer: String, haveAnswered:Bool) {
self.level = level
self.questionText = questionText
self.answer1 = answer1
self.answer2 = answer2
self.answer3 = answer3
self.answer4 = answer4
self.correctAnswer = correctAnswer
self.haveAnswered = false
}
}
Steps to add Alamofire and SwiftyJSON Pods to your projectIt will create Podfile in your project's directory. Edit the pod file with your pods which you want to use and must remember the targets. Add pods to the particular target where you want to use that pod.
JavaScript Object Notation, more commonly known by the acronym JSON, is an open data interchange format that is both human and machine-readable. Despite the name JavaScript Object Notation, JSON is independent of any programming language and is a common API output in a wide variety of applications.
This is how I would approach the problem.
Since your init
inside Question
does receive non optional
objects, I had the feeling that the properties of Questions should be non optional too. I also converted the properties from var
to let
(tell me if I am wrong).
This is the refactored Question
class. As you can see I added a class method build
that receive a JSON
(a SwiftyJSON
) and returns a Question
(if the json contains correct data), nil otherwise.
Right now I cannot do this with a
failable initializer
.
extension String {
func toBool() -> Bool? {
switch self.lowercaseString {
case "true", "1", "yes" : return true
case "false", "0", "no" : return false
default: return nil
}
}
}
class Question {
let level: Int
let questionText: String
let answer1: String
let answer2: String
let answer3: String
let answer4: String
let correctAnswer: String
let haveAnswered: Bool
init(level: Int, questionText:String, answer1:String, answer2:String, answer3:String, answer4:String, correctAnswer: String, haveAnswered:Bool) {
self.level = level
self.questionText = questionText
self.answer1 = answer1
self.answer2 = answer2
self.answer3 = answer3
self.answer4 = answer4
self.correctAnswer = correctAnswer
self.haveAnswered = false
}
class func build(json:JSON) -> Question? {
if let
level = json["level"].string?.toInt(),
questionText = json["questionText"].string,
answer1 = json["answer1"].string,
answer2 = json["answer2"].string,
answer3 = json["answer3"].string,
answer4 = json["answer4"].string,
correctAnswer = json["correctAnswer"].string,
haveAnswered = json["haveAnswered"].string?.toBool() {
return Question(
level: level,
questionText: questionText,
answer1: answer1,
answer2: answer2,
answer3: answer3,
answer4: answer4,
correctAnswer: correctAnswer,
haveAnswered: haveAnswered)
} else {
debugPrintln("bad json \(json)")
return nil
}
}
}
Now let's look at viewDidLoad
.
func viewDidLoad() {
super.viewDidLoad()
let number = arc4random_uniform(1000)
if let
url = NSURL(string: "http://www.wirehead.ru/try-en.json?\(number)"),
data = NSURLConnection.sendSynchronousRequest(NSURLRequest(URL: url), returningResponse: nil, error: nil) {
// line #a
let rootJSON = JSON(data: data)
// line #b
if let questions = (rootJSON["pack1"].array?.map { return Question.build($0) }) {
// now you have an array of optional questions [Question?]...
}
}
}
At line #a I put inside rootJSON
the whole data received from the connection (converted into JSON
).
What happen at line #b?
Well I try to access the array located inside "pack1"
.
rootJSON["pack1"].array?
If the array exists I run the map method. This will extract each cell of the array and I will be able to refer to it with the $0
parameter name inside the closure.
Inside the closure I use this json block (that should represent a question) to build a Question
instance.
The result will be an array of Question?
. There could be ill values if some son data was not valid. If you want I can show you how to remove the nil
values from this array
I could not try the code with real data, hope this helps.
Step 1. We will create one protocol with one constructor method in it and Model class
protocol JSONable {
init?(parameter: JSON)
}
class Style: JSONable {
let ID :String!
let name :String!
required init(parameter: JSON) {
ID = parameter["id"].stringValue
name = parameter["name"].stringValue
}
/* JSON response format
{
"status": true,
"message": "",
"data": [
{
"id": 1,
"name": "Style 1"
},
{
"id": 2,
"name": "Style 2"
},
{
"id": 3,
"name": "Style 3"
}
]
}
*/
}
Step 2. We will create extension of JSON which will convert JSON to model class type object
extension JSON {
func to<T>(type: T?) -> Any? {
if let baseObj = type as? JSONable.Type {
if self.type == .array {
var arrObject: [Any] = []
for obj in self.arrayValue {
let object = baseObj.init(parameter: obj)
arrObject.append(object!)
}
return arrObject
} else {
let object = baseObj.init(parameter: self)
return object!
}
}
return nil
}
}
Step 3. Use code with Alamofire or other code.
Alamofire.request(.GET, url).validate().responseJSON { response in
switch response.result {
case .success(let value):
let json = JSON(value)
var styles: [Style] = []
if let styleArr = json["data"].to(type: Style.self) {
styles = styleArr as! [Style]
}
print("styles: \(styles)")
case .failure(let error):
print(error)
}
}
I hope this will be useful.
Please refer to this link for more information on this.
https://github.com/SwiftyJSON/SwiftyJSON/issues/714
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