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How to create a single shared framework between iOS and OS X

I am attempting to create a framework to hold the common entity classes for an app that runs on iOS and OS X. Currently I am just including the files in each target but that requires changing the data model so it get the class from the current target (since in Swift you have to specify the module that has the class in the model file). This of course means I forget at times and things don't work.

The obvious solution is to create a shared framework that holds the entity classes so that the data model always points to the same place.

The problem is there doesn't seem to be any way to create a framework that builds on both platforms.

Has anyone found a way to create a single framework, or library, that works on both platforms?

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theMikeSwan Avatar asked Nov 07 '14 22:11

theMikeSwan


1 Answers

If you wish to create a single dynamic framework binary, here are the steps you can follow (as outlined in http://colemancda.github.io/2015/02/11/universal-ios-osx-framework):

1. Change the project's valid architectures and supported platforms.

This should change your framework's and test unit's valid architectures and supported platforms as well. If not, then manually change them to inherit from the project's build settings.

Step One

  • Base SDK: I recommend OS X, but it will work with iOS too. Note that with with iOS as the base SDK, "My Mac" target is separated into 3 different targets.

  • Supported Platforms: macosx iphoneos iphonesimulator

  • Valid Architectures: arm64 armv7 armv7s i386 x86_64

2. Change the search paths for the Unit Test bundle

Step Two

  • Runpath Search Paths: $(inherited) @executable_path/Frameworks @loader_path/Frameworks @executable_path/../Frameworks @loader_path/../Frameworks

  • Framework Search Paths: $(SDKROOT) $(inherited)

Its a better solution than having two separate targets.

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ColemanCDA Avatar answered Sep 20 '22 05:09

ColemanCDA