I'm trying to create a rectangle using swift on Sprite kit, since the rectangle needs to be used as an object in the scene, i assumed that i needed to create a SkSpriteNode, and them give it a size, but it did not worked, this is how i did it:
var barra = SKSpriteNode()
barra.name = "bar"
barra.size = CGSizeMake(300, 100)
barra.color = SKColor.whiteColor()
barra.position = CGPoint(x: 100, y: 100)
self.addChild(barra)
Adding barra to the screen does not change the node counting.
Any help will be appreciated!
You may want to use a SKShapeNode
, like this:
var barra = SKShapeNode(rectOfSize: CGSize(width: 300, height: 100))
barra.name = "bar"
barra.fillColor = SKColor.whiteColor()
barra.position = location
self.addChild(barra)
Here's Apple's documentation on SKShapeNode.
The way I was creating the rectangle was not the best, but the problem was the position I was inserting it on the game. This is how I've fixed it:
var barra = SKSpriteNode(color: SKColor.blackColor(), size: CGSizeMake(200, 200))
barra.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
barra.zPosition = 9 // zPosition to change in which layer the barra appears.
self.addChild(barra)
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