Below is a game of cribbage that I have been working on. I have come to an elementary blockade that I cannot seem to get through.
In this section of code, I cannot figure out a way to convert the numbers coming from my array into the faces and suits that they correspond to.
Console.WriteLine("A " + deck[Game.DrawCard(deck), 0] + " of " + deck[Game.DrawCard(deck), 1] + " was drawn from the deck and then placed on top");
I can vaguely imagine a route using a long series of variables and if-statements, but I really doubt that there isn't an obvious and much simpler way.
The rest of the code looks like this
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CribbageInCSharp
{
class Program
{
static void Main(string[] args)
{
//Variables//
int currentPlayer;
short score1 = 0;
short score2 = 0;
short round = 1;
int[,] deck = new int[52, 2];
Console.WriteLine("Welcome" + "\r" + "\r" + "Enter Number of Players (Only 2 player mode works right now)");
while ((Console.ReadLine() != "2"))
{
Console.WriteLine("Only two player is working right now \n Make sure you are entering a number between 1-3 \n");
}
//A flip is made to determine who goes first//
currentPlayer = Game.CoinFlip();
Console.WriteLine("A coin was flipped and it was determined that player " + currentPlayer + " will go first \n");
//Game.PrintDeck(deck);
//Now the game is started//
do
{
Console.WriteLine("Shuffling and dealing cards...");
System.Threading.Thread.Sleep(5000);
Game.InitDeck(deck);
Console.WriteLine("Round " + round + "\n");
//Cutting the Deck now that discarding has been done//
Console.WriteLine("Cutting the deck... \n");
System.Threading.Thread.Sleep(2000);
Console.WriteLine("A " + deck[Game.DrawCard(deck), 0] + " of " + deck[Game.DrawCard(deck), 1] + " was drawn from the deck and then placed on top"); //Insert a swtich statement to convert pairs of numbers into actual cards
//Player 2's turn is started now that the cut is over//
Console.WriteLine("");
//pick up here
Console.WriteLine("Player " + currentPlayer + " ");
round++;
} while ((score1 < 121) && (score2 < 121)); //Loops until either score exceeds 121 points//
}
}
class Game //Used for functions neccesary to the function of the game that are not neccesarily dependant on turn order and do not create win conditions.
{
public static int CoinFlip() //Flips to see who goes first, results are between 1-2
{
var rnd = new Random(DateTime.Now.Millisecond);
int firstPlayer = rnd.Next(1, 3);
return (firstPlayer);
}
public static void InitDeck(int[,] deck) // First column 11==Jack, 12==queen, 13==king && Second Column 0==diamonds, 1==clubs, 2==spades, 3==hearts
{
//Initiallizing the first column==Faces
for (int i = 0; i < 4; i++)
{
deck[i, 0] = 13;
deck[(i + 4), 0] = 12;
deck[(i + 8), 0] = 11;
deck[(i + 12), 0] = 10;
deck[(i + 16), 0] = 9;
deck[(i + 20), 0] = 8;
deck[(i + 24), 0] = 7;
deck[(i + 28), 0] = 6;
deck[(i + 32), 0] = 5;
deck[(i + 36), 0] = 4;
deck[(i + 40), 0] = 3;
deck[(i + 44), 0] = 2;
deck[(i + 48), 0] = 1;
}
//Initiallizing second column==Suit
for (int i = 0; i < 4; i++)
{
deck[i, 1] = i;
deck[(i + 4), 1] = i;
deck[(i + 8), 1] = i;
deck[(i + 12), 1] = i;
deck[(i + 16), 1] = i;
deck[(i + 20), 1] = i;
deck[(i + 24), 1] = i;
deck[(i + 28), 1] = i;
deck[(i + 32), 1] = i;
deck[(i + 36), 1] = i;
deck[(i + 40), 1] = i;
deck[(i + 44), 1] = i;
deck[(i + 48), 1] = i;
}
}
public static void PrintDeck(int[,] deck)
{
for (int i = 0; i < 52; i++)
{
Console.WriteLine(deck[i, 0] + "F");
Console.WriteLine(deck[i, 1] + "S");
}
Console.ReadLine();
}
public static int DrawCard(int[,] deck) //Draws a card from the deck, ignoring Cards already drawn this turn. IF THERE ARE ANY ERRORS COME HERE AND CHECK THIS FIRST
{
var rnd = new Random(DateTime.Now.Millisecond);
int o = rnd.Next(0, 51);
while (deck[o,0]==0)
{
System.Threading.Thread.Sleep(1000);
rnd = new Random(DateTime.Now.Millisecond);
o = rnd.Next(0, 51);
}
int drawnCard = o;
deck[o, 0] = 0;
return (drawnCard);
}
}
}
I also have had a feeling that an array for the deck of cards might not have been the smartest decision vs. a list, but I am not positive.
I really do apologize. While it may seem obvious to others that my topic has already been covered, my limited understanding of C# is not allowing me to interpret any answers from any posts that I have turned up in the last hour or so. I am trying to learn C# by programming an easy game via console window as that is how I learned what I have of C++.
Thanks ahead of time for anyone's help. I do really appreciate it!
First off, I would store the shuffled cards in a List
, or even better, a Queue
. This allows you to just "pick off" a card from the deck.
To get the cards and suites, I would create two enums:
public enum Rank
{
Ace,
Two,
Three,
...
}
public enum Suits
{
Hearts,
Spades,
...
}
Now you define your cards such that 0 = aH, 1 = 2H, 13 = aS, and so on.
Now you can do this:
public Rank GetRankForCard(int card)
{
return (Rank)(card % 13);
}
public Suit GetSuitForCard(int card)
{
return (Suit)(card / 13);
}
The % (modulus) operator is really useful here. As a final note, cribbage is not a trivial game to implement (having done it myself in WPF), so good luck!
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