I am currently working on SwiftUI app in which I am using SceneDelegate
and AppDelegate
. I would like to know how I can convert the life cycle from UIKit
to SwiftUI
one where there is an App
struct and with scenes
etc.
Also I would like to know how to cater for CoreData and PersistentContainers and inject these into our environments.
Also I have used UIApplicationDelegateAdapter
to inject AppDelegate
but the @main
is giving me error
'main()' is only available in iOS 14.0 or newer
I am using @available (iOS 14.0, *)
in the beginning:
import SwiftUI
@available(iOS 14.0, *)
@main
struct MyApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
Doing it like this, where does the SceneDelegate
code goes. I am still quite confused how this conversion goes. I have not seen Apple talking about this in their sessions or anything. Help will be really appreciated.
where does the SceneDelegate code goes.
@available(iOS 14.0, *)
@main
struct MyApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
@Environment(\.scenePhase) private var scenePhase
var body: some Scene {
WindowGroup { // << this is a scene
ContentView()
.onChange(of: scenePhase) { phase in
switch phase {
case .active:
print(">> your code is here on scene become active")
case .inactive:
print(">> your code is here on become inactive")
case .background:
print(">> your code is here on go in background")
default:
print(">> do something else in future")
}
}
}
}
}
Set the environment on the ContentView as follows:
import SwiftUI
import CoreData
@main
struct MasterDetailApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene {
WindowGroup {
ContentView().environment(\.managedObjectContext, appDelegate.persistentContainer.viewContext)
}
}
}
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