I work with React and use a canvas. I want to change the canvas to WebGL (Threejs library). How to connect this library to React?
I have some element, e.g.
<div ref="threejs"></div>
How to make it a field for the Threejs library call? P.S:. I don't want to use extensions like react-threejs
react-three-fiber is a React renderer for threejs. Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can participate in React's ecosystem.
Now can we use React js with Php ? Yes. This is possible. Reactjs is just the 'V' in MVC.
Create-react-app does not support Elm, so we need to modify the Webpack configuration.
Here is an example of how to set this up (see demo):
import React, { Component } from 'react' import * as THREE from 'three' class Scene extends Component { constructor(props) { super(props) this.start = this.start.bind(this) this.stop = this.stop.bind(this) this.animate = this.animate.bind(this) } componentDidMount() { const width = this.mount.clientWidth const height = this.mount.clientHeight const scene = new THREE.Scene() const camera = new THREE.PerspectiveCamera( 75, width / height, 0.1, 1000 ) const renderer = new THREE.WebGLRenderer({ antialias: true }) const geometry = new THREE.BoxGeometry(1, 1, 1) const material = new THREE.MeshBasicMaterial({ color: '#433F81' }) const cube = new THREE.Mesh(geometry, material) camera.position.z = 4 scene.add(cube) renderer.setClearColor('#000000') renderer.setSize(width, height) this.scene = scene this.camera = camera this.renderer = renderer this.material = material this.cube = cube this.mount.appendChild(this.renderer.domElement) this.start() } componentWillUnmount() { this.stop() this.mount.removeChild(this.renderer.domElement) } start() { if (!this.frameId) { this.frameId = requestAnimationFrame(this.animate) } } stop() { cancelAnimationFrame(this.frameId) } animate() { this.cube.rotation.x += 0.01 this.cube.rotation.y += 0.01 this.renderScene() this.frameId = window.requestAnimationFrame(this.animate) } renderScene() { this.renderer.render(this.scene, this.camera) } render() { return ( <div style={{ width: '400px', height: '400px' }} ref={(mount) => { this.mount = mount }} /> ) } } export default Scene
You might also be interested in a full screen example (see GitHub).
Here's an example using React Hooks instead of a class.
You can use react-three-fiber
npm install three @react-three/fiber
Usage
import React from 'react';
import React3 from 'react-three-renderer';
import * as THREE from 'three';
import ReactDOM from 'react-dom';
class Simple extends React.Component {
constructor(props, context) {
super(props, context);
// construct the position vector here, because if we use 'new' within render,
// React will think that things have changed when they have not.
this.cameraPosition = new THREE.Vector3(0, 0, 5);
this.state = {
cubeRotation: new THREE.Euler(),
};
this._onAnimate = () => {
// we will get this callback every frame
// pretend cubeRotation is immutable.
// this helps with updates and pure rendering.
// React will be sure that the rotation has now updated.
this.setState({
cubeRotation: new THREE.Euler(
this.state.cubeRotation.x + 0.1,
this.state.cubeRotation.y + 0.1,
0
),
});
};
}
render() {
const width = window.innerWidth; // canvas width
const height = window.innerHeight; // canvas height
return (<React3
mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below
width={width}
height={height}
onAnimate={this._onAnimate}
>
<scene>
<perspectiveCamera
name="camera"
fov={75}
aspect={width / height}
near={0.1}
far={1000}
position={this.cameraPosition}
/>
<mesh
rotation={this.state.cubeRotation}
>
<boxGeometry
width={1}
height={1}
depth={1}
/>
<meshBasicMaterial
color={0x00ff00}
/>
</mesh>
</scene>
</React3>);
}
}
ReactDOM.render(<Simple/>, document.body);
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