I'm using the Boost::asio to implement a client/server applicaion. The client code below is used to connect to the remote server .
try
{
boost::asio::io_service m_io_service;
boost::asio::ip::tcp::socket m_socket(m_io_service);
boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::address::from_string("127.0.0.1"), 17);
m_socket.connect(endpoint);
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
At the client side, I want to check if the connection is live. The function "m_socket.is_open();
" doesn't work. When the server socket is closed, the "m_socket.is_open();
" still returns true at client side. Is there any way to check the connection?
There is an easy way to check socket connection state via poll call. First, you need to poll socket, whether it has POLLIN event. If socket is not closed and there is data to read then read will return more than zero. If socket is closed then POLLIN flag will be set to one and read will return 0.
If you need to determine the current state of the connection, make a nonblocking, zero-byte Send call. If the call returns successfully or throws a WAEWOULDBLOCK error code (10035), then the socket is still connected; otherwise, the socket is no longer connected.
Due to the limitation of the underlying socket interface, there is no way to implement the function like isConnected to check the TCP connection status at the socket level. I think out a workaround about it.
In my implementation, I cache a connection status flag (bool m_IsConnected
) in my application. This flag is used to designate the connection status. It assumes that if there is no error from socket, the TCP connection is alive.
The flag will be updated every time when use the socket. If there are errors when send and read data, that means the connection is disconnected. Then change the flag correspondingly. If the TCP connection is idle for a long time. This flag doesn't reflect the actual status of the TCP connection until using the socket. For example, the socket is idle for a long time. It is disconnected due to the poor network. In this case, the m_IsConnected is still true since we don't get any callback regarding the disconnection event. When try to send data through this socket, there will be error. And now we know that the connection is disconnected.
This is a limitation of the underlying socket interface (I think both for Winsock/Bekerly). You could invent a message specifically for this purpose, that the server answers on if it is alive. Else if you get a timeout, means connection is down.
EDIT: As Joachim pointed out, trying to read the socket might be a better way.
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