I am working in OpenGL ES 2.0 with C. (Not Android) I want to change the size of the egl surface so that i can render two different contexts on the screen at the same time.
Is it possible to resize the egl surface?
What platform / window system is being used ? The windowsurface comes from the "window" - and hence depends on the windowsystem - for example, if using X, it will come from a client window. If using fullscreen "NULL" windowsystem, the size of the framebuffer. If Qt, a widgetsurface or similar.
Example using a NULL system is below:
https://github.com/prabindh/sgxperf/blob/master/sgxperf_gles20_vg.cpp
To answer - EGL only refers to a window already created, hence cannot resize it by itself. When a client window is resized, EGL then has to update its internals, not the other way round.
You can use glviewport to target different areas of the screen.
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