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How to capture part of the screen and save it to a BMP? [duplicate]

Possible Duplicate:
how to make screen screenshot with win32 in c++?

I am currently trying to create an application that saved a portion of the screen to a bmp. I have found BitBlt but I really don't know what to do with it. I have tried searching for some answers but I still haven't found a clarifying one using C++.

So, basically I want this function:

bool capturePartScreen(int x, int y, int w int, h, string dest){
    //Capture part of screen according to coordinates, width and height.
    //Save that captured image as a bmp to dest.
    //Return true if success, false if failure
}

BitBlt:

BOOL BitBlt(
    __in  HDC hdcDest,
    __in  int nXDest,
    __in  int nYDest,
    //The three above are the ones I don't understand!
    __in  int nWidth,
    __in  int nHeight,
    __in  HDC hdcSrc,
    __in  int nXSrc,
    __in  int nYSrc,
    __in  DWORD dwRop
);

What should that hdc be and how do I obtain the bmp?

like image 567
Anton Avatar asked Mar 01 '12 21:03

Anton


2 Answers

It took a while, but I have now finally ended up with a functioning script.

Requirements:

#include <iostream>
#include <ole2.h>
#include <olectl.h>

Also you might(?) have to add ole32, oleaut32 and uuid to your linker.

screenCapturePart:

bool screenCapturePart(int x, int y, int w, int h, LPCSTR fname){
    HDC hdcSource = GetDC(NULL);
    HDC hdcMemory = CreateCompatibleDC(hdcSource);

    int capX = GetDeviceCaps(hdcSource, HORZRES);
    int capY = GetDeviceCaps(hdcSource, VERTRES);

    HBITMAP hBitmap = CreateCompatibleBitmap(hdcSource, w, h);
    HBITMAP hBitmapOld = (HBITMAP)SelectObject(hdcMemory, hBitmap);

    BitBlt(hdcMemory, 0, 0, w, h, hdcSource, x, y, SRCCOPY);
    hBitmap = (HBITMAP)SelectObject(hdcMemory, hBitmapOld);

    DeleteDC(hdcSource);
    DeleteDC(hdcMemory);

    HPALETTE hpal = NULL;
    if(saveBitmap(fname, hBitmap, hpal)) return true;
    return false;
}

saveBitmap:

bool saveBitmap(LPCSTR filename, HBITMAP bmp, HPALETTE pal)
{
    bool result = false;
    PICTDESC pd;

    pd.cbSizeofstruct   = sizeof(PICTDESC);
    pd.picType      = PICTYPE_BITMAP;
    pd.bmp.hbitmap  = bmp;
    pd.bmp.hpal     = pal;

    LPPICTURE picture;
    HRESULT res = OleCreatePictureIndirect(&pd, IID_IPicture, false,
                       reinterpret_cast<void**>(&picture));

    if (!SUCCEEDED(res))
    return false;

    LPSTREAM stream;
    res = CreateStreamOnHGlobal(0, true, &stream);

    if (!SUCCEEDED(res))
    {
    picture->Release();
    return false;
    }

    LONG bytes_streamed;
    res = picture->SaveAsFile(stream, true, &bytes_streamed);

    HANDLE file = CreateFile(filename, GENERIC_WRITE, FILE_SHARE_READ, 0,
                 CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);

    if (!SUCCEEDED(res) || !file)
    {
    stream->Release();
    picture->Release();
    return false;
    }

    HGLOBAL mem = 0;
    GetHGlobalFromStream(stream, &mem);
    LPVOID data = GlobalLock(mem);

    DWORD bytes_written;

    result   = !!WriteFile(file, data, bytes_streamed, &bytes_written, 0);
    result  &= (bytes_written == static_cast<DWORD>(bytes_streamed));

    GlobalUnlock(mem);
    CloseHandle(file);

    stream->Release();
    picture->Release();

    return result;
}
like image 83
Anton Avatar answered Jan 02 '23 01:01

Anton


You can use GetDC(NULL) to get the device context for the entire screen, then use that with BitBlt as the source device context.

As for the rest of what to do:

Bitmap Creation (Windows)

Bitmap Storage (Windows)

like image 35
MSN Avatar answered Jan 02 '23 01:01

MSN