I have a method that has a custom segue in my viewController that looks like this:
func gameOver() {
performSegueWithIdentifier("GameOver", sender: nil)
}
I call the method like so in GameScene.swift:
GameViewController().gameOver()
I double checked the segue name and it is correct. Whenever I call this in my GameScene.swift file I get the SIGABRT message and I don't know why. I tried calling the function with only a println() message and it worked.
Any advice on why this is occurring and how I can successfully call the method in the GameScene.swift file would be greatly appreciated.
Thanks!
P.S. here is the crash log:
2015-01-28 21:59:46.181 RunawaySquare[95616:3907041] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Receiver (<RunawaySquare.GameViewController: 0x7fe4305c7890>) has no segue with identifier 'GameEnd''
*** First throw call stack:
(
0 CoreFoundation 0x000000010d461f35 __exceptionPreprocess + 165
1 libobjc.A.dylib 0x000000010f39ebb7 objc_exception_throw + 45
2 UIKit 0x000000010e20dd3b -[UIViewController shouldPerformSegueWithIdentifier:sender:] + 0
3 RunawaySquare 0x000000010d2683b2 _TFC13RunawaySquare18GameViewController8gameOverfS0_FT_T_ + 914
4 RunawaySquare 0x000000010d261af0 _TFC13RunawaySquare9GameScene12touchesBeganfS0_FTCSo5NSSet9withEventCSo7UIEvent_T_ + 1808
5 RunawaySquare 0x000000010d261c3f _TToFC13RunawaySquare9GameScene12touchesBeganfS0_FTCSo5NSSet9withEventCSo7UIEvent_T_ + 79
6 SpriteKit 0x000000010df4d7e1 -[SKView touchesBegan:withEvent:] + 946
7 UIKit 0x000000010e12d16e -[UIWindow _sendTouchesForEvent:] + 325
8 UIKit 0x000000010e12dc33 -[UIWindow sendEvent:] + 683
9 UIKit 0x000000010e0fa9b1 -[UIApplication sendEvent:] + 246
10 UIKit 0x000000010e107a7d _UIApplicationHandleEventFromQueueEvent + 17370
11 UIKit 0x000000010e0e3103 _UIApplicationHandleEventQueue + 1961
12 CoreFoundation 0x000000010d397551 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
13 CoreFoundation 0x000000010d38d41d __CFRunLoopDoSources0 + 269
14 CoreFoundation 0x000000010d38ca54 __CFRunLoopRun + 868
15 CoreFoundation 0x000000010d38c486 CFRunLoopRunSpecific + 470
16 GraphicsServices 0x000000011480e9f0 GSEventRunModal + 161
17 UIKit 0x000000010e0e6420 UIApplicationMain + 1282
18 RunawaySquare 0x000000010d26cbee top_level_code + 78
19 RunawaySquare 0x000000010d26cc2a main + 42
20 libdyld.dylib 0x000000010fb8a145 start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
it says there is no segue id. with "GameEnd" but there is one and it works if used on the viewcontroller
the reason this doesnt work is that you are creating a NEW instance of GameViewController
and then you're calling gameOver
on that. What you really want to do is reference your existing GameViewController
theres a few ways to do this, I'll give you one example.
add a viewController property to your GameScene class
class GameScene {
// we need to make sure to set this when we create our GameScene
var viewController: GameViewController!
in your GameViewController file
// after GameScene is instantiated
gameScene.viewController = self
now we have a reference to viewController, lets use it in our GameScene class
// somewhere in GameScene
self.viewController.gameOver()
I have done by create protocol, I have 3 game scene (GameScene, GamePlayScene, GameEndScene) and one game controller (GameViewController)
first create gameProtocol
protocol GameDelegate {
func gameOver()
}
implement protocol in GameViewController
class GameViewController: UIViewController, GameDelegate {
override func viewDidLoad() {
super.viewDidLoad()
let scene = GameScene(size: skView.bounds.size)
scene.scaleMode = .AspectFill
scene.delegate = self
}
// MARK: Game Delegate
func gameOver() {
self.performSegueWithIdentifier("yoursegue", sender: self)
}
}
put delegate property in GameScene class
class GameScene: SKScene {
var delegate: GameDelegate?
// call GamePlayScene and put delegate property
func redirectToPlay() {
let transition = SKTransition.pushWithDirection(SKTransitionDirection.Left, duration: 1.0)
let menuScene = GamePlayScene(size: size)
menuScene.delegate = self.delegate
self.view?.presentScene(menuScene, transition: transition)
}
}
and put protocol in GamePlayScene too
class GamePlayScene: SKScene {
var delegate: GameDelegate?
// call GameEndScene and put delegate property
func gameScore() {
let transition = SKTransition.pushWithDirection(SKTransitionDirection.Left, duration: 1.0)
let menuScene = GameEndScene(size: size)
menuScene.delegate = self.delegate
self.view?.presentScene(menuScene, transition: transition)
}
}
and last, put delegate property and call gameOver function
class GameEndScene: SKScene {
var delegate: GameDelegate?
init(size: CGSize) {
// call gameOver function
self.delegate?.gameOver()
}
}
Hope that work and can help you
Sincerely, Donny
I don't know if this is still relevant, but I would like to present you a solution to this problem.
As you can see here Swift iOS: Perform a Segue from an Instance in a ViewController to another ViewController I had the exact same problem some time ago, which I managed to fix using Protocols.
The problem is, that you can call the "performSegueWithIdentifier("GameOver", sender: nil)" only in your GameViewController Class, but you would like to execute it from your Gamescene.
Therefor you create in your GameScene a protocol like this:
@objc protocol GameOverDelegate {
func gameOverDelegateFunc()
}
and a variable for the delegate in the Gamescene:
var gamescene_delegate : GameOverDelegate?
in your GameViewController Class you have to add the delegate in the class definition
class GameViewController: UIViewController, GameOverDelegate {
...
}
and set the delegate of the scene in the viewDidLoad function of your GameViewController to self:
scene.gamescene_delegate = self
The last step is to implement the gameOverDelegateFunc() function in your GameViewController:
func gameOverDelegateFunc() {
self.performSegueWithIdentifier("GameOver", sender: nil)
}
This is all you have to do.
Whenever you want to perform this Segue in your GameScene you just have to call the function through the delegate like this:
gamescene_delegate?.gameOverDelegateFunc()
I hope that everything is clear and I could help,
Regards, Phil
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