What is the easiest and safest way to call a function from a shared library / dll? I am mostly interested in doing this on linux, but it would be better if there were a platform-independent way.
Could someone provide example code to show how to make the following work, where the user has compiled his own version of foo
into a shared library?
// function prototype, implementation loaded at runtime:
std::string foo(const std::string);
int main(int argc, char** argv) {
LoadLibrary(argv[1]); // loads library implementing foo
std::cout << "Result: " << foo("test");
return 0;
}
BTW, I know how to compile the shared lib (foo.so
), I just need to know an easy way to load it at runtime.
Option 1: export all symbols from your executable. This is simple option, just when building executable, add a flag -Wl,--export-dynamic . This would make all functions available to library calls. Option 2: create an export symbol file with list of functions, and use -Wl,--dynamic-list=exported.
To call a function in function library, you specify the library and function name. For an example of how to call functions in a library that uses JavaScript, refer to the example in the Load function, see Load. For IPL, use the following example which uses the following format: function_library.
We can directly call these functions in our program as per our requirements. Library functions in C++ are declared and defined in special files called “Header Files” which we can reference in our C++ programs using the “include” directive. => Visit Here For The Complete C++ Course From Experts.
Simply put, A shared library/ Dynamic Library is a library that is loaded dynamically at runtime for each application that requires it. Dynamic Linking doesn't require the code to be copied, it is done by just placing name of the library in the binary file.
NOTE: You are passing C++ objects (in this case STL strings) around library calls. There is no standard C++ ABI at this level, so either try to avoid passing C++ objects around, or ensure that both your library and your program have been built with the same compiler (ideally the same compiler on the same machine, to avoid any subtle configuration-related surprises.)
Do not forget to declare your exported methods extern "C"
inside your library code.
The above having been said, here is some code implementing what you said you want to achieve:
typedef std::string (*foo_t)(const std::string);
foo_t foo = NULL;
...
# ifdef _WIN32
HMODULE hDLL = ::LoadLibrary(szMyLib);
if (!hDll) { /*error*/ }
foo = (foo_t)::GetProcAddress(hDLL, "foo");
# else
void *pLib = ::dlopen(szMyLib, RTLD_LAZY);
if (!pLib) { /*error*/ }
foo = (foo_t)::dlsym(pLib, "foo");
# endif
if (!foo) { /*error*/ }
...
foo("bar");
...
# ifdef _WIN32
::FreeLibrary(hDLL);
# else
::dlclose(pLib);
# endif
You can abstract this further:
#ifdef _WIN32
#include <windows.h>
typedef HANDLE my_lib_t;
#else
#include <dlfcn.h>
typedef void* my_lib_t;
#endif
my_lib_t MyLoadLib(const char* szMyLib) {
# ifdef _WIN32
return ::LoadLibraryA(szMyLib);
# else //_WIN32
return ::dlopen(szMyLib, RTLD_LAZY);
# endif //_WIN32
}
void MyUnloadLib(my_lib_t hMyLib) {
# ifdef _WIN32
return ::FreeLibrary(hMyLib);
# else //_WIN32
return ::dlclose(hMyLib);
# endif //_WIN32
}
void* MyLoadProc(my_lib_t hMyLib, const char* szMyProc) {
# ifdef _WIN32
return ::GetProcAddress(hMyLib, szMyProc);
# else //_WIN32
return ::dlsym(hMyLib, szMyProc);
# endif //_WIN32
}
typedef std::string (*foo_t)(const std::string);
typedef int (*bar_t)(int);
my_lib_t hMyLib = NULL;
foo_t foo = NULL;
bar_t bar = NULL;
...
if (!(hMyLib = ::MyLoadLib(szMyLib)) { /*error*/ }
if (!(foo = (foo_t)::MyLoadProc(hMyLib, "foo")) { /*error*/ }
if (!(bar = (bar_t)::MyLoadProc(hMyLib, "bar")) { /*error*/ }
...
foo("bar");
bar(7);
...
::MyUnloadLib(hMyLib);
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