I'm getting familiar with Ogre openGL engine on mac. I followed this steps to setup the SDK version 1.8.0 on mac
OgreSDK/Samples/Samples.xcodeproj
to build the samplesI have a problem in last step, when I opened the .xcodeproj file and tried to build the All_Build target, it gives this error:
make -f /Applications/OgreSDK/CMakeScripts/ReRunCMake.make
make[1]: *** No rule to make target `/Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/CMakeCCompiler.cmake.in', needed by `CMakeFiles/cmake.check_cache'. Stop.
make: *** [/Applications/OgreSDK/CMakeFiles/ZERO_CHECK] Error 2
Command /bin/sh failed with exit code 2
Here it is a guide that can help you with this.
In a nutshell your problem is that you haven't configured the build yet, you can generate a makefile
and configure your build with cmake
, everything is described in the linked guide.
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