I am reading through perl6intro on lazy lists and it leaves me confused about certain things.
Take this example:
sub foo($x) {
$x**2
}
my $alist = (1,2, &foo ... ^ * > 100);
will give me (1 2 4 16 256)
, it will square the same number until it exceeds 100. I want this to give me (1 4 9 16 25 .. )
, so instead of squaring the same number, to advance a number x
by 1 (or another given "step"), foo x
, and so on.
Is it possible to achieve this in this specific case?
Another question I have on lazy lists is the following: In Haskell, there is a takeWhile function, does something similar exist in Perl6?
Here is how you could write a Perl 6 equivalent of Haskell's takewhile
.
sub take-while ( &condition, Iterable \sequence ){
my \iterator = sequence.iterator;
my \generator = gather loop {
my \value = iterator.pull-one;
last if value =:= IterationEnd or !condition(value);
take value;
}
# should propagate the laziness of the sequence
sequence.is-lazy
?? generator.lazy
!! generator
}
I should probably also show an implementation of dropwhile
.
sub drop-while ( &condition, Iterable \sequence ){
my \iterator = sequence.iterator;
GATHER: my \generator = gather {
# drop initial values
loop {
my \value = iterator.pull-one;
# if the iterator is out of values, stop everything
last GATHER if value =:= IterationEnd;
unless condition(value) {
# need to take this so it doesn't get lost
take value;
# continue onto next loop
last;
}
}
# take everything else
loop {
my \value = iterator.pull-one;
last if value =:= IterationEnd;
take value
}
}
sequence.is-lazy
?? generator.lazy
!! generator
}
These are only just-get-it-working examples.
It could be argued that these are worth adding as methods to lists/iterables.
You could (but probably shouldn't) implement these with the sequence generator syntax.
sub take-while ( &condition, Iterable \sequence ){
my \iterator = sequence.iterator;
my \generator = { iterator.pull-one } …^ { !condition $_ }
sequence.is-lazy ?? generator.lazy !! generator
}
sub drop-while ( &condition, Iterable \sequence ){
my \end-condition = sequence.is-lazy ?? * !! { False };
my \iterator = sequence.iterator;
my $first;
loop {
$first := iterator.pull-one;
last if $first =:= IterationEnd;
last unless condition($first);
}
# I could have shoved the loop above into a do block
# and placed it where 「$first」 is below
$first, { iterator.pull-one } … end-condition
}
If they were added to Perl 6/Rakudo, they would likely be implemented with Iterator classes.
( I might just go and add them. )
A direct implementation of what you are asking for is something like:
do {
my $x = 0;
{ (++$x)² } …^ * > 100
}
Which can be done with state variables:
{ ( ++(state $x = 0) )² } …^ * > 100
And a state variable that isn't used outside of declaring it doesn't need a name.
( A scalar variable starts out as an undefined Any, which becomes 0 in a numeric context )
{ (++( $ ))² } …^ * > 100
{ (++$)² } …^ * > 100
If you need to initialize the anonymous state variable, you can use the defined-or operator //
combined with the equal meta-operator =
.
{ (++( $ //= 5))² } …^ * > 100
In some simple cases you don't have to tell the sequence generator how to calculate the next values.
In such cases the ending condition can also be simplified.
say 1,2,4 ...^ 100
# (1 2 4 8 16 32 64)
The only other time you can safely simplify the ending condition is if you know that it will stop on the value.
say 1, { $_ * 2 } ... 64;
# (1 2 4 8 16 32 64)
say 1, { $_ * 2 } ... 3;
# (1 2 4 8 16 32 64 128 256 512 ...)
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