I want to study how to bind iOS library with handling pointer to Xamarin.iOS. It need marshaling.
I prepare such library for test,
MarshalTest.h
typedef struct
{
float x,y,z;
} Marshal3D;
@interface MarshalTest : NSObject
-(id)initWithMarshal:(Marshal3D *)marshal;
-(id)initWithMarshals:(Marshal3D *)marshals num:(int)numCoord;
-(void)addMarshal:(Marshal3D *)marshal;
-(void)addMarshals:(Marshal3D *)marshals num:(int)numCoord;
-(int)getMarshals:(Marshal3D **)getMarshals;
-(int) storedNumber;
-(float)checkMarshalValue:(int)index xyz:(int)xyz;
@end
and prepare Binding c# codes like this:
StructsAndEnums.cs
using System;
using System.Runtime.InteropServices;
namespace MarshalTestNet
{
[StructLayout(LayoutKind.Sequential)]
public struct Marshal3D
{
public float x;
public float y;
public float z;
};
}
ApiDefinition.cs
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using MonoTouch.ObjCRuntime;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace MarshalTestNet
{
[BaseType (typeof (NSObject))]
public partial interface MarshalTest {
[Export ("initWithMarshal:")]
IntPtr Constructor ([In, MarshalAs(UnmanagedType.LPStruct)]Marshal3D marshal);
[Export ("initWithMarshals:num:")]
IntPtr Constructor ([In, MarshalAs(UnmanagedType.LPStruct)]Marshal3D marshals, int numCoord);
[Export ("addMarshal:")]
void AddMarshal ([In, MarshalAs(UnmanagedType.LPStruct)]Marshal3D marshal);
[Export ("addMarshals:num:")]
void AddMarshals ([In, MarshalAs(UnmanagedType.LPStruct)]Marshal3D marshals, int numCoord);
[Export ("getMarshals:")]
int GetMarshals ([Out, MarshalAs(UnmanagedType.LPStruct)]Marshal3D getMarshals);
[Export ("storedNumber")]//, Verify ("ObjC method massaged into getter property", "/Users/kokogiko/Desktop/MarshalTest.h", Line = 32)]
int StoredNumber { get; }
[Export ("checkMarshalValue:xyz:")]
float CheckMarshalValue (int index, int xyz);
}
}
But this not work, just calling
var mars3 = new Marshal3D{
x = 1.0f,
y = 2.0f,
z = 3.0f
};
var mars = new MarshalTest (mars3);
will terminated without showing error message.
How to bind iOS library with marshalling? There are very less information for doing this...
[Edited after Rolf's answer]
Thank you Rolf, I tested many cases so sorry for replying so late.
1.
[Export ("initWithMarshal:")]
IntPtr Constructor (ref Marshal3D marshal);
[Export ("addMarshal:")]
void AddMarshal (ref Marshal3D marshal);
works very well. Thank you!
2.
[Export ("initWithMarshals:num:")]
IntPtr Constructor (Marshal3D[] marshals, int numCoord);
[Export ("addMarshals:num:")]
void AddMarshals (Marshal3D[] marshals, int numCoord);
not works, with showing this error in compile stage:
obj/Debug/ios/MarshalTestNet/MarshalTest.g.cs(140,31): error CS1502: The best overloaded method match for `MonoTouch.Foundation.NSArray.FromNSObjects(params MonoTouch.Foundation.NSObject[])' has some invalid arguments
/Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll (Location of the symbol related to previous error)
obj/Debug/ios/MarshalTestNet/MarshalTest.g.cs(140,46): error CS1503: Argument `#1' cannot convert `MarshalTestNet.Marshal3D[]' expression to type `MonoTouch.Foundation.NSObject[]'
so I change this by myself,
ApiDefinition.cs
[Export ("addMarshals:num:")]
void AddMarshals (IntPtr marshals, int numCoord);
Extra.cs
public unsafe void AddMarshals (Marshal3D[] marshals) {
var count = marshals.Length;
fixed (Marshal3D* ptr = &marshals[0])
AddMarshals ((IntPtr)ptr, count);
}
this works well.
But, this approach cannot use for
-(id)initWithMarshals:(Marshal3D *)marshals num:(int)numCoord;
because it is constructor, not allow to add any logic before calling parent method.
Is there any way to fix this?
Using "Factory pattern" is best?
3.
[Export ("getMarshals:")]
[Internal]
int GetMarshals (IntPtr getMarshals);
and
public partial class MarshalTest : NSObject {
public unsafe Marshal3D [] GetMarshals () {
var count = this.StoredNumber();
var array = new Marshal3D [count];
fixed (Marshal3D* ptr = &array[0])
GetMarshals ((IntPtr) ptr);
return array;
}
}
not works.
Terminated without showing any errors in runnig phase.
I think
Marshal3D* ptr = &array[0]
is a pointer, but
-(int)getMarshals:(Marshal3D **)getMarshals;
needs pointer-of-pointer.
Isn't it right?
Xamarin.iOS binding projects do not support custom marshalling.
But I don't think you need it:
[BaseType (typeof (NSObject))]
public partial interface MarshalTest {
[Export ("initWithMarshal:")]
IntPtr Constructor (ref Marshal3D marshal);
[Export ("initWithMarshals:num:")]
IntPtr Constructor (Marshal3D[] marshals, int numCoord);
[Export ("addMarshal:")]
void AddMarshal (ref Marshal3D marshal);
[Export ("addMarshals:num:")]
void AddMarshals (Marshal3D[] marshals, int numCoord);
[Export ("getMarshals:")]
[Internal]
int GetMarshals (IntPtr getMarshals);
// ...
}
However to support GetMarshals nicely, you'll have to add a custom binding (this is typically done in the StructsAndEnums.cs file):
public partial class MarshalTest : NSObject {
public unsafe Marshal3D [] GetMarshals () {
var count = // how many are there? there's no API to fetch this in your sample
var array = new Marshal3D [count];
fixed (Marshal3D* ptr = &array[0])
GetMarshals ((IntPtr) ptr);
return array;
}
}
[Updated to answer second set of questions]
For the constructor, I think this will work:
ApiDefinition.cs
[BaseType (typeof (NSObject))]
public partial interface MarshalTest {
[Export ("initWithMarshals:num:")]
[Internal]
IntPtr Constructor (IntPtr marshals, int numCoord);
}
Extra.cs
public partial class MarshalTest : NSObject {
public MarshalTest (Marshal3D[] marshals, int numCoord)
: this (GetPointer (marshals), numCoord)
{
}
static IntPtr GetPointer (Marshal3D[] marshals)
{
fixed (Marshal3D* ptr = &marshals[0])
return (IntPtr) ptr;
}
}
You're right, it's expecting a pointer to a array. Try this instead:
ApiDefinition.cs
[BaseType (typeof (NSObject))]
public partial interface MarshalTest {
[Export ("getMarshals:")]
[Internal]
int GetMarshals (ref IntPtr getMarshals);
}
Extra.cs
public partial class MarshalTest : NSObject {
public unsafe Marshal3D [] GetMarshals () {
var ptr = IntPtr.Zero;
var count = this.StoredNumber ();
var array = new Marshal3D [count];
GetMarshals (ref ptr);
unsafe {
Marshal3D* ptr3d = (Marshal3D *) ptr;
for (int i = 0; i < count; i++)
array [i] = *ptr3d++;
}
return array;
}
}
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