I'm sure i'm missing something elemental here, but i cannot get my head around it.
Let's say we have several possible implementations of a Manager
class which handles objects of type Base
. It should be possible to define which implementation to use at runtime.
Based on the implementation of the Manager
, they will have to set and get specific properties from Base
, therefore the derivations DerivedA
and DerivedB
which they use internally. Is there a way to circumvent the need for downcasting the parameter in the Handle
methods in order to get to the implementation-specific properties?
class Base { /* Abstract class with common properties */ };
class DerivedA : public Base { /* DerivedA-specific properties */ };
class DerivedB : public Base { /* DerivedB-specific properties */ };
class IManager { /* These functions must be implemented by every Manager implementation */
public:
virtual Base* Create() = 0;
virtual void Handle(Base*) = 0;
};
class AManager : public IManager
{
public:
Base* Create() override { return new DerivedA(); }
void Handle(Base* pFoo) override
{
// Now if we want to access pFoo's specific properties, we will need to dynamic_cast it
}
};
class BManager : public IManager
{
public:
Base* Create() override { return new DerivedB(); }
void Handle(Base* pBar) override { /* same here */ }
};
void Run(bool useAManager)
{
IManager* pManager = nullptr;
if (useAManager)
pManager = new AManager();
else
pManager = new BManager();
Base* pData = pManager->Create();
/* use Base specific properties ... */
pManager->Handle(pData);
}
Edit: Thank you all for the valuable input. I will accept @jpo38's post since it provides a possible solution to this problem. After some consideration however, I found that there is an underlying problem with the class design.
You can use the visitor pattern. In your example, this would be:
class DerivedA;
class DerivedB;
class Visitor
{
public:
virtual void visitA( DerivedA& a ) = 0;
virtual void visitB( DerivedB& b ) = 0;
};
class Base
{
public:
virtual void Accept( Visitor& visitor ) = 0;
};
class DerivedA : public Base
{
public:
virtual void Accept( Visitor& visitor ) { visitor.visitA( *this ); }
};
class DerivedB : public Base
{
public:
virtual void Accept( Visitor& visitor ) { visitor.visitB( *this ); }
};
Then, from AManager or BManager:
void Handle(Base* pFoo)
{
class MyVisitor : public Visitor
{
public:
virtual void visitA( DerivedA& a )
{
// do somethiong specific to a, you have access to DerivedA
}
virtual void visitB( DerivedB& b )
{
// do somethiong specific to b, you have access to DerivedB
}
};
MyVisitor v;
pFoo->Accept( v );
}
The disadvantage of visitor pattern is that you'll have to define a new visitor class every time you'll want to do something specific.
You can also consider doing this (but I definitely recommend visitors, very helful if you add DerivedC later or want to share some specific operation through shared visitor classes).
class Base
{
public:
virtual DerivedA* GetAsA() = 0;
virtual DerivedB* GetAsB() = 0;
};
class DerivedA : public Base
{
public:
virtual DerivedA* GetAsA() { return this; }
virtual DerivedB* GetAsB() { return NULL; }
};
class DerivedB : public Base
{
public:
virtual DerivedA* GetAsA() { return NULL; }
virtual DerivedB* GetAsB() { return this; }
};
Then, from AManager or BManager:
void Handle(Base* pFoo)
{
if ( pFoo->GetAsA() )
{
// use GetAsA to access DerivedA object avoiding downcasting
}
if ( pFoo->GetAsB() )
{
// use GetAsB to access DerivedB object avoiding downcasting
}
}
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