I have been playing around with Swift. I have had multiple errors with types, especially working with Swift and my old Objective-C classes. The problem with this method is: I am expecting an array made of NSDictionarys in Objective-C.
var curArr:[Dictionary<String, AnyObject>] = self.getItemsForCurrentStack()
var arrToReturn:[(Dictionary<String, AnyObject?>)] = []
for obj in curArr{
arrToReturn.append(["image": UIImage(named: obj["imageName"] as! String), "color": UIColor(red:obj["colorDic"]!["red"] as! CGFloat, green:obj["colorDic"]!["green"] as! CGFloat, blue:obj["colorDic"]!["blue"] as! CGFloat, alpha:1.0), "percentage": obj["percantage"]])
}
return arrToReturn
This returns Dictionaries (which are NSDictionaries) in Swift. But the last line throws me an error:
Dictionary' is not identical to 'AnyObject'
I've tried using as! [AnyObject]
But that throws another error:
'AnyObject' is not a subtype of 'Dictionary'
I don't get the second error, since this doesn't have to be a subtype, but the other way around. Any ideas on how to solve this? I didn't find an answer for several hours of googleing and researching.
Dictionary
is a struct in Swift, whereas AnyObject
is
/// The protocol to which all classes implicitly conform.
Depending what you're trying to do, you may want to use Any
in your code, or cast your dictionary to NSDictionary using as NSDictionary
.
Edit after your clarification:
If you split up the append
call from the dictionary itself, you see a better error message:
So, the issue is that your dictionary contains some Optional
values, but Optional is a struct and not convertible to Obj-C. You can fix by casting to UIImage!
and AnyObject!
(ImplicitlyUnwrappedOptional), or by using as!
.
Your code works fine in playground, without compile or runtime errors. Here is what I added to populate curArr
:
var curArr:[Dictionary<String, AnyObject>] = [
[
"imageName" : "photo.jpg",
"colorDic" : ["red" : 1.0, "green" : 0.0, "blue" : 0.0],
"percentage" : 0.5
]
]
With all this forced unwrapping I think you just have to make sure that what self.getItemsForCurrentStack()
returns is indeed what you expect.
Result in playground:
[
"percentage": {Some 5.0e+-1},
"image": nil,
"color": {Some r 1,0 g 0,0 b 0,0 a 1,0}
]
My recommendation would be to refactor into objects - that would make your code so much more readable!
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