I'm trying to integrate an akka streams based flow in to my Play 2.5 app. The idea is that you can stream in a photo, then have it written to disk as the raw file, a thumbnailed version and a watermarked version.
I managed to get this working using a graph something like this:
val byteAccumulator = Flow[ByteString].fold(new ByteStringBuilder())((builder, b) => {builder ++= b.toArray})
.map(_.result().toArray)
def toByteArray = Flow[ByteString].map(b => b.toArray)
val graph = Flow.fromGraph(GraphDSL.create() {implicit builder =>
import GraphDSL.Implicits._
val streamFan = builder.add(Broadcast[ByteString](3))
val byteArrayFan = builder.add(Broadcast[Array[Byte]](2))
val output = builder.add(Flow[ByteString].map(x => Success(Done)))
val rawFileSink = FileIO.toFile(file)
val thumbnailFileSink = FileIO.toFile(getFile(path, Thumbnail))
val watermarkedFileSink = FileIO.toFile(getFile(path, Watermarked))
streamFan.out(0) ~> rawFileSink
streamFan.out(1) ~> byteAccumulator ~> byteArrayFan.in
streamFan.out(2) ~> output.in
byteArrayFan.out(0) ~> slowThumbnailProcessing ~> thumbnailFileSink
byteArrayFan.out(1) ~> slowWatermarkProcessing ~> watermarkedFileSink
FlowShape(streamFan.in, output.out)
})
graph
}
Then I wire it in to my play controller using an accumulator like this:
val sink = Sink.head[Try[Done]]
val photoStorageParser = BodyParser { req =>
Accumulator(sink).through(graph).map(Right.apply)
}
The problem is that my two processed file sinks aren't completing and I'm getting zero sizes for both processed files, but not the raw one. My theory is that the accumulator is only waiting on one of the outputs of my fan out, so when the input stream completes and my byteAccumulator spits out the complete file, by the time the processing is finished play has got the materialized value from the output.
So, my questions are:
Am I on the right track with this as far as my approach goes?
What is the expected behaviour for running a graph like this?
How can I bring all my sinks together to form one final sink?
Akka streams consist of three major components in it – Source, Flow and Sink.
Unlike heavier “streaming data processing” frameworks, Akka Streams are neither “deployed” nor automatically distributed.
Back-pressure. A means of flow-control, a way for consumers of data to notify a producer about their current availability, effectively slowing down the upstream producer to match their consumption speeds. In the context of Akka Streams back-pressure is always understood as non-blocking and asynchronous. Non-Blocking.
The GraphDSL. create is a curried function. The first argument list is empty second argument is a function. That function takes a mutable data structure called a Builder which is typed with a materialized value, which in our case will be NotUsed, as we aren't surfacing anything outside of the stream.
Ok, after a little help (Andreas was on the right track), I've arrived at this solution which does the trick:
val rawFileSink = FileIO.toFile(file)
val thumbnailFileSink = FileIO.toFile(getFile(path, Thumbnail))
val watermarkedFileSink = FileIO.toFile(getFile(path, Watermarked))
val graph = Sink.fromGraph(GraphDSL.create(rawFileSink, thumbnailFileSink, watermarkedFileSink)((_, _, _)) {
implicit builder => (rawSink, thumbSink, waterSink) => {
val streamFan = builder.add(Broadcast[ByteString](2))
val byteArrayFan = builder.add(Broadcast[Array[Byte]](2))
streamFan.out(0) ~> rawSink
streamFan.out(1) ~> byteAccumulator ~> byteArrayFan.in
byteArrayFan.out(0) ~> processorFlow(Thumbnail) ~> thumbSink
byteArrayFan.out(1) ~> processorFlow(Watermarked) ~> waterSink
SinkShape(streamFan.in)
}
})
graph.mapMaterializedValue[Future[Try[Done]]](fs => Future.sequence(Seq(fs._1, fs._2, fs._3)).map(f => Success(Done)))
After which it's dead easy to call this from Play:
val photoStorageParser = BodyParser { req =>
Accumulator(theSink).map(Right.apply)
}
def createImage(path: String) = Action(photoStorageParser) { req =>
Created
}
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