How to animate gradient from color#1 to color#2? Something similar to
I'm planning to use it as health-bar for unit (so, it will be finit animation starting with green and ending with red)
Select the Gradient Transform tool from the Tools panel. If you do not see the Gradient Transform tool in the Tools panel, click and hold on the Free Transform tool and then select the Gradient Transform tool from the menu that appears.
Thanks to the new @property defined in the CSS Properties and Values API Level 1 specification we can now have transition with custom properties (aka CSS variables).
While googling it, I found 2 ways to do it for android: use ShaderFactory or extends View, using new Shader(new LinearGradient())
. Both answers do the same - calling new Shader()
every View.onDraw(Canvas canvas)
method's call. Its really expensive if number of such animated gradients more than ~3.
So I did it another way. I avoided calling new
every onDraw()
, using single precalculated LinearGradient
. That's how it is look like (gif, so animation decayed) :
The trick is to create LinearGradient
which is colorsCount
times larger than View.getWidth()
. After that you can use canvas.translate()
, while drawing gradient, to change its color, so no new
calls in onDraw()
at all.
To create gradient, you need current width and height. I did it in onSizeChanged()
. Also I set Shader
here too.
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = getWidth();
height = getHeight();
LinearGradient gradient = new LinearGradient(
0, height / 2, width * colors.length - 1, height / 2,
colors, null, Shader.TileMode.REPEAT);
fillPaint.setShader(gradient);
shapePath = getParallelogrammPath(width, height, sidesGap);
shapeBorderPath = getParallelogrammPath(width, height, sidesGap);
}
I use path because of parallelogramy views, you can use whatever you want. When implementing drawing, you should notice 2 things: you need to translate()
whole canvas
on current offset and offset()
your filling shape:
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.translate(-gradientOffset, 0);
shapePath.offset(gradientOffset, 0f, tempPath);
canvas.drawPath(tempPath, fillPaint);
canvas.restore();
canvas.drawPath(shapeBorderPath, borderPaint);
super.onDraw(canvas); // my View is FrameLayout, so need to call it after
}
Also you should use canvas.save()
& canvas.restore()
. It will save inner matrix of canvas to stack and restore it correspondingly.
So the last what you need to do is to animate gradientOffset
. You can use everything you want like ObjectAnimator (Property Animation). I used TimeAnimator, because I needed to control updateTick
and starting offset directly. Here is my realisation (a bit difficult and harsh):
static public final int LIFETIME_DEAFULT = 2300;
private long lifetime = LIFETIME_DEAFULT, updateTickMs = 25, timeElapsed = 0;
private long accumulatorMs = 0;
private float gradientOffset = 0f;
public void startGradientAnimation() {
stopGradientAnimation();
resolveTimeElapsed();
final float gradientOffsetCoef = (float) (updateTickMs) / lifetime;
final int colorsCount = this.colors.length - 1;
gradientAnimation.setTimeListener(new TimeAnimator.TimeListener() {
@Override
public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
final long gradientWidth = width * colorsCount;
if (totalTime > (lifetime - timeElapsed)) {
animation.cancel();
gradientOffset = gradientWidth;
invalidate();
} else {
accumulatorMs += deltaTime;
final long gradientOffsetsCount = accumulatorMs / updateTickMs;
gradientOffset += (gradientOffsetsCount * gradientWidth) * gradientOffsetCoef;
accumulatorMs %= updateTickMs;
boolean gradientOffsetChanged = (gradientOffsetsCount > 0) ? true : false;
if (gradientOffsetChanged) {
invalidate();
}
}
}
});
gradientAnimation.start();
}
The full View
code you can find here
I've figured out different, way shorter approach. Simply use setColors (int[] colors)
method of GradientDrawable
and animate it over time.
This is an example how to do it:
val start = Color.DKGRAY
val mid = Color.MAGENTA
val end = Color.BLUE
//content.background is set as a GradientDrawable in layout xml file
val gradient = content.background as GradientDrawable
val evaluator = ArgbEvaluator()
val animator = TimeAnimator.ofFloat(0.0f, 1.0f)
animator.duration = 1500
animator.repeatCount = ValueAnimator.INFINITE
animator.repeatMode = ValueAnimator.REVERSE
animator.addUpdateListener {
val fraction = it.animatedFraction
val newStart = evaluator.evaluate(fraction, start, end) as Int
val newMid = evaluator.evaluate(fraction, mid, start) as Int
val newEnd = evaluator.evaluate(fraction, end, mid) as Int
gradient.colors = intArrayOf(newStart, newMid, newEnd)
}
animator.start()
And the outcome:
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With